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Post by samschnauzer on Nov 22, 2015 20:43:34 GMT -5
Let's be honest here. I'm new to this stuff, but it's super fun trying to learn all of it. I'm probably not going to do a good job of explaining this, but I'll try anyway. I've gotten my hands on ripped models from Metal Gear Solid V: The Phantom Pain, including a model of the character named "Quiet". I want to take some of the assets used for her, and bring them into The Sims! I've opened up her model in Blender, and her hair, eyes, boots and gear are all separate, which is awesome. I opened up a random female hair in Sims 4 Studio (and I don't think it matters which hair I use, because it will end up being deleted and replaced by Quiet's anyway) and opened it up in Blender as well. I copied Quiet's hair and pasted it into The Sims 4 Studio's file. How would I go about actually getting it to be attached properly? Is there something I need to do with vertices or something? Look, I'm sorry. :P Bear with me.
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Post by kat-simss on Mar 4, 2016 18:55:52 GMT -5
Could you post the .package and .blend files? Sorry I'm so late!
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