Post by Finn Quill on Nov 20, 2015 1:49:10 GMT -5
I have a Prototype AI trait that I totally love, except that sometimes it gives me a debuff that I don't mind, except that it drains energy so fast I often can't react in time to get Sims into bed. Can anyone help me figure out what part of the tuning might slow down the energy drain so that it's still detrimental, but I have a little time to react before it knocks my Sim flat on their ass?
I'm guessing this is where the issue lies, but I don't know if all I need to do is turn down the 50.
<?xml version='1.0' encoding='utf-8'?>
<I s="13035228213898171656" c="Buff" i="buff" m="buffs.buff" n="Sweetrolls_BatteryFailure_Buff_Battery_Failure_Buff">
<T n="audio_sting_on_add" p="InGame\Audio\Stings\sting_buff_gain.propx">39b2aa4a:00000000:8af8b916cf64c646</T>
<T n="audio_sting_on_remove" p="InGame\Audio\Stings\sting_buff_loss.propx">39b2aa4a:00000000:3bf33216a25546ea</T>
<V t="enabled" n="_temporary_commodity_info">
<U n="enabled">
<L n="categories">
<E>Sloshed_Buffs</E>
</L>
<T n="max_duration">360</T>
</U>
</V>
<U n="game_effect_modifiers">
<L n="game_effect_modifiers">
<V t="effective_skill_modifier">
<U n="effective_skill_modifier">
<V t="skill_tag" n="modifier_key">
<E n="skill_tag">Skill_All</E>
</V>
<T n="modifier_value">-2</T>
</U>
</V>
<V t="autonomy_modifier">
<U n="autonomy_modifier">
<L n="commodities_to_add">
<T>29111</T>
<T>16470</T>
</L>
</U>
</V>
<V t="autonomy_modifier">
<U n="autonomy_modifier">
<L n="skill_tag_modifiers">
<U>
<E n="key">Skill_All</E>
<T n="value">0.5</T>
</U>
</L>
</U>
</V>
<V t="autonomy_modifier">
<U n="autonomy_modifier">
<L n="decay_modifiers">
<U>
<T n="key">16654</T>
<T n="value">50.000</T>
</U>
</L>
</U>
</V>
</L>
</U>
<T n="icon" p="Generated">2f7d0004:00000000:c3fa990240c31f4e</T>
<T n="icon_highlight" p="Generated">2f7d0004:00000000:c3fa990240c31f4e</T>
<T n="mood_type">14644</T>
<T n="mood_weight">3</T>
<T n="refresh_on_add">True</T>
<T n="show_timeout">True</T>
<T n="success_modifier">0</T>
<T n="ui_sort_order">1</T>
<T n="visible">True</T>
<V t="disabled" n="walkstyle"/>
</I>
I'm guessing this is where the issue lies, but I don't know if all I need to do is turn down the 50.
<L n="decay_modifiers">
<U>
<T n="key">16654</T>
<T n="value">50.000</T>