vera
New Member
Posts: 5
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Post by vera on Dec 17, 2023 2:20:25 GMT -5
Sifix is my favorite creator, i've been trying to get into making cc for the sims, but I'm stumped on how they make their textures and meshes, they look like they've almost been modeled on MD but I don't think it is when I look at the textures it looks like EA meshes.
Another thing I'm struggling with is that it's hard to create big ballgowns, specially if i do that on MD.
Thank you for anyone who replies.
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Post by mauvemorn on Dec 17, 2023 8:06:40 GMT -5
Hi. They are made with MD or Cloth3d the following way: - once you're finished creating your garment, make wireframe very dense and subdivide avatar; - simulate until the garment no longer moves and looks good; - export this garment, naming it High poly; - retopologize using manual retopology tool either in MD or in Blender. This is the step people dont do because it takes time, so this is the reason it looks different from other meshes; - if retopologized in MD, export a retopologized version as Low poly; - import the low poly version in Blender, transfer all data, check how it behaves in-game; - then import the high poly version in this blend, bake diffuse and normal map from high poly to low poly; - make other map, split the mesh if needed, make lods, etc
As for ballgowns. In real life they generally have a structure underneath that creates this shape. The same thing should be done in MD. Just modify the avatar to consist a semi-sphere at the bottom
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vera
New Member
Posts: 5
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Post by vera on Dec 18, 2023 21:52:14 GMT -5
Thank you so much for taking the time to reply to me, I'll spend time learning how to do manual retopology, I assume that it can be done using Zbrush too.
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Post by mauvemorn on Dec 21, 2023 12:26:06 GMT -5
It is faster to do it in blender
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