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Post by simpliesims on Jul 24, 2023 15:20:41 GMT -5
Hello, I created some object standalone recolors for an art frame by following a few tutorials. In S4S the mesh looks normal and good, but when I enter my game and place the objects, they are very shiny. Additionally, when I pan the camera around the mesh changes and has transparency issues. I've read more than a dozen forums in S4S and looked up YouTube videos to find the specific issue to try and fix it, and have just decided I'm going to just ask and see if anyone can help me fix my issue or get further along in fixing my issue. Here's what I have learned that may be applicable: - I learned about the specular for the shininess. Using a grey or black map to reduce shininess, I recolored the specular texture with black and it made my meshes really dark. But I'm figuring I just need to bring up the lightness. - Also learned what LODs are, but still unsure about how it applies to my specific packages and how I can set/change LODs for my objects. I am a Mac user, using S4S version 1.4.0.5 Aurora, and a compatible Blender version. You can check one of my packages here.
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Post by mauvemorn on Jul 25, 2023 10:05:39 GMT -5
Hi. The link did not attach. Share your blend file as well please, we need to see what it was like before s4s processed it
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