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Post by orangemittens on Jun 10, 2015 16:37:21 GMT -5
Categorizing the thumbnail list is definitely in the plan yes
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Post by simfreaks on Jul 30, 2015 15:53:08 GMT -5
On Copy Swatch, I was wondering if you could perhaps add a couple of checkboxes next to the buttons for Spec and Normal maps duplication.
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Post by orangemittens on Jul 31, 2015 8:27:20 GMT -5
peacht, there is no need to use hex code for swatch thumbnails to get exact colors anymore. The color picker Studio added awhile ago allows exact colors to be selected and can be used on a color palette as well. I wrote a tutorial going over how to do this and posted it here: sims4studio.com/thread/1655/get-exact-colors-swatch-thumbnails. The plan is to expand on that so that color palettes will be even easier to utilize in the future. We can add a batch export for diffuse images in a future version of Studio. The batch import and export feature currently available in the Warehouse is not meant to be used when the objective is to replace one resource with another so, for your application, it isn't suitable and won't give good results. simfreaks, the plan for Studio is to one day have bump and spec over on the Studio tab along with the diffuse images instead of being stuck off in the Warehouse where they are now. At that point the ability to also include a new bump/spec associated with a copied diffuse image will be added too.
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Post by JPCopeSIMs on Aug 18, 2015 21:44:00 GMT -5
I would like to have away to create new fences and windows but other wise great tool!!!!
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Post by orangemittens on Aug 18, 2015 22:20:23 GMT -5
Hi jpcope, welcome to Studio forums. Fences and windows are definitely on the list
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Post by Spirashun on Sept 14, 2015 5:20:53 GMT -5
Would there be some way of giving us the option to apply shaders to each Model LOD, rather than going through one by one changing each independently? Maybe to avoid messing with shadows, something like 'change all 'phong's to '____'?
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Post by orangemittens on Sept 14, 2015 7:39:42 GMT -5
Hi Spirashun, eventually shaders for objects will be editable from the Studio tab instead of needing to use the Warehouse for that. When the feature moves to the Studio tab all the LODs will be updated automatically if a new shader is selected.
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Post by peacemaker on Sept 16, 2015 7:00:27 GMT -5
Not sure it has been suggested yet (I didn't see it listed on the first post), but it would be awesome if the tag section also had an option to change the Style of an object too. Manually changing these is a pain through the warehouse, especially if you have multiple swatches and forgot to change it before adding other recolours. It may not be something everyone uses, but it is something I find works really well for object sets.
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Post by SrslySims on Oct 6, 2015 6:08:33 GMT -5
Another thing I would love to see is the ability to recolor and make new fencing and roof patterns.
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Post by brittpinkiesims on Dec 11, 2015 0:01:36 GMT -5
OMG the new "make buyable" button! (Well, I think it's new...I've never noticed it, haha). So awesome, makes it so easy...thank you!!! :D Do you think we could get some keyboard shortcuts? Like being able to just hit delete on the keyboard to delete swatches, rather than clicking? Or being able to select multiple swatches at once (but not all) to change colors or thumbnails? Love this tool, thank you so much!!!
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Post by peacemaker on Dec 27, 2015 0:11:36 GMT -5
There is one thing that I would love to see S4S support. That is the ability to browse textures. This is more of a concern for multi-group objects or non-default mesh edits that want to link to the original textures, which would help keep file sizes down. At the moment S4S clones all the textures when adding swatches. That is great for objects with a single texture, however when you have a multi-group object and want one group to use the same texture as the previous swatch, you can't. S4S clones all textures regardless of whether they are used once or multiple times. It would be ideal if an easy way of browsing/linking a texture could be implemented so there would be one copy of a texture that is used multiple times, or a reference to a texture from a game item. An example of what I am talking about would be items with a glass group or counters. You would want to use the glass texture multiple times if you want to keep the same appearance, and the same can be said for a countertop with multiple cabinet colours. I suspect this would be difficult to implement though, but I wanted to suggest it nonetheless.
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Post by orangemittens on Dec 27, 2015 11:50:54 GMT -5
Hi peacemaker, I wrote a tutorial HERE that shows how to do this manually and we definitely have plans for Studio to automate the process as currently it's a bit tedious to do. The issue is one of determining what the most intuitive work flow for this would be so that the tool offers this feature without undue complexity or confusion. Ultimately, what's wanted is that creators will have full control over the images in their .packages without a lot of screwing around in the Warehouse or button punching on the Studio tab. A batch fix type solution that players could use is also entirely possible...this would run through the Mods folder and "fix" items that have duplicate images so that all but one are removed and a reference to the remaining one would be put in place of the existing multitude of references. This would have the effect of removing not only the duplicate diffuse images that Studio makes but also all the duplicate diffuse images, bumps, and specs that I've sometimes seen in Tsrw-made .packages so it could potentially reduce the burden on a player's game significantly.
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Post by midnightpearl on Dec 28, 2015 6:53:39 GMT -5
When are we be able to recolour stairs? now that we've got roofs to recolour, I really want carpeted stairs, thanks in advance
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Post by peacemaker on Dec 31, 2015 4:35:29 GMT -5
thank you orangemittens for the link to the tutorial. I had a quick read, and I can see why it will be hard to implement given the number of locations the ID will need to be changed. as for work flow, i would imagine the most simple way would be linking textures of a cloned swatch until a new texture is imported into its place. Well, that would be the case for me atleast with the way i use s4s. I doubt this would work well for everyone. Even a tab on the texture module showing already imported diffuse maps would be helpful too. But again, i know it may take some time to implement this feature. In the mean time, i will see how the tutorial works for my current project. changing id's for 60 swatches may take some time though.
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Post by Aquamarine-DreaM on Jan 1, 2016 5:32:13 GMT -5
Hello! I do not know whether there is such an opportunity in the s4s, but is there a search by category? (as a directory in the game) I'm from Russia, and quite difficult to find a particular object, because all items s4s called in English, and the exact name of the desired object, I do not know. Well, if you need to find a bed or a bath. It's easy. Entering the name of the bath or the refrigerator into the search box, immediately appear necessary objects. But if you need to find a small object in the category of decor, it is necessary to spend a lot of time to find the right things in the program. Аs the translator is not true translation of the name EA-objects, we have to rely solely on the icon (Search by category (comfort, tables and cabinets, electronics, decor, plants, etc.) does make life easier)))
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