|
Post by Hunter Jin on Sept 9, 2015 4:26:32 GMT -5
Hi! I don't know if I'm posting in the right thread but anyway, I do have some questions regarding Sims 4 hair and if the current version of Sims4Studio is now capable of doing so.
Is it now possible to create a new hair mesh using Blender and S4S? I've been practicing making hair in Blender using internal and Cycles so I generally have an idea what I'm doing. What I just want to know is if it is now possible to edit [or better yet, make new] hair mesh by exporting the model to Blender and importing it back to S4S? I'm having difficulty doing that or to be honest, I have no idea how. I wanted to make Sims 4 hair from scratch and I want to make sure if its possible now.
|
|
|
Post by andrew on Sept 10, 2015 21:46:19 GMT -5
There have been many hair meshes made with S4S for a long time now both from modifications to EA originals, conversions and from scratch. If you mean the particle shader hairs that Blender can make for rendering purposes though, those will not work for this game since they are not polygonal meshes. New hairs will need vertex paint, weighting, hat cuts and 2 UV maps... no way to make that easy, but there are tutorials for all of those things here.
|
|
|
Post by Hunter Jin on Sept 12, 2015 5:37:32 GMT -5
Ok, thanks. Glad to know I don't have to waste my time
|
|