Post by viewchanz on Aug 12, 2021 9:49:37 GMT -5
I use Sims4Studio_v3.1.5.3 (Wishes) and Blender 2.70a
The error occur when I try to export hair mesh to blender
The Sims 4 Studio - Version 3.1.5.3
System.AggregateException: One or more errors occurred. ---> S4Studio.Blender.BlenderException:
File "<string>", line 1, in <module>
File "C:\Program Files\Blender Foundation\Blender\2.70\python\lib\encodings\cp874.py", line 23, in decode
return codecs.charmap_decode(input,self.errors,decoding_table)[0]
UnicodeDecodeError: 'charmap' codec can't decode byte 0x81 in position 125: character maps to <undefined>
at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
at S4Studio.Blender.BlenderUtilities.ExportGeom(String custom_blend, String custom_geom, String custom_texture, String caspart_name, String mannequin_folder, String mannequin_texture, String rig_resource)
at S4Studio.ViewModels.CAS.CASLODItem.ExportMesh(BlenderUtilities blender_util, String blender_path)
at S4Studio.ViewModels.CAS.CASStandalone.<>c__DisplayClass74_0.<ExecuteExportMesh>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of inner exception stack trace ---
---> (Inner Exception #0) S4Studio.Blender.BlenderException:
File "<string>", line 1, in <module>
File "C:\Program Files\Blender Foundation\Blender\2.70\python\lib\encodings\cp874.py", line 23, in decode
return codecs.charmap_decode(input,self.errors,decoding_table)[0]
UnicodeDecodeError: 'charmap' codec can't decode byte 0x81 in position 125: character maps to <undefined>
at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
at S4Studio.Blender.BlenderUtilities.ExportGeom(String custom_blend, String custom_geom, String custom_texture, String caspart_name, String mannequin_folder, String mannequin_texture, String rig_resource)
at S4Studio.ViewModels.CAS.CASLODItem.ExportMesh(BlenderUtilities blender_util, String blender_path)
at S4Studio.ViewModels.CAS.CASStandalone.<>c__DisplayClass74_0.<ExecuteExportMesh>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
Please help me
Thanks
The error occur when I try to export hair mesh to blender
The Sims 4 Studio - Version 3.1.5.3
System.AggregateException: One or more errors occurred. ---> S4Studio.Blender.BlenderException:
File "<string>", line 1, in <module>
File "C:\Program Files\Blender Foundation\Blender\2.70\python\lib\encodings\cp874.py", line 23, in decode
return codecs.charmap_decode(input,self.errors,decoding_table)[0]
UnicodeDecodeError: 'charmap' codec can't decode byte 0x81 in position 125: character maps to <undefined>
at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
at S4Studio.Blender.BlenderUtilities.ExportGeom(String custom_blend, String custom_geom, String custom_texture, String caspart_name, String mannequin_folder, String mannequin_texture, String rig_resource)
at S4Studio.ViewModels.CAS.CASLODItem.ExportMesh(BlenderUtilities blender_util, String blender_path)
at S4Studio.ViewModels.CAS.CASStandalone.<>c__DisplayClass74_0.<ExecuteExportMesh>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of inner exception stack trace ---
---> (Inner Exception #0) S4Studio.Blender.BlenderException:
File "<string>", line 1, in <module>
File "C:\Program Files\Blender Foundation\Blender\2.70\python\lib\encodings\cp874.py", line 23, in decode
return codecs.charmap_decode(input,self.errors,decoding_table)[0]
UnicodeDecodeError: 'charmap' codec can't decode byte 0x81 in position 125: character maps to <undefined>
at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
at S4Studio.Blender.BlenderUtilities.ExportGeom(String custom_blend, String custom_geom, String custom_texture, String caspart_name, String mannequin_folder, String mannequin_texture, String rig_resource)
at S4Studio.ViewModels.CAS.CASLODItem.ExportMesh(BlenderUtilities blender_util, String blender_path)
at S4Studio.ViewModels.CAS.CASStandalone.<>c__DisplayClass74_0.<ExecuteExportMesh>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
Please help me
Thanks