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Post by orangemittens on Aug 11, 2015 15:24:55 GMT -5
IntroductionThis tutorial will show you how to vertex paint a Sims 4 CAS mesh so that it has vertex paint like an EA CAS part has. In many cases, if you do not vertex paint your mesh it will be distorted or broken in the game. What you will needSims 4 Studio Blender 2.70 InstructionsWhen you have completed making and mapping your mesh switch to vertex paint mode and solid shading. Click on the white bar that appears below the rainbow color picker circle in the upper left corner: Click the Hex button: Type 007F00 into the box. This will give you the green color that matches EA's green color. Click the word Paint in the menu bar next to where you selected Vertex Paint mode. Select Set Vertex Colors from the pop up menu. Alternatively you can use the keyboard short cut Shift and k. This will cause the entire mesh to turn green. Go back to the same field where you entered 007F00. Change the hex number to 007FFF. This will change the vertex paint color to blue. Paint that around the edges of the mesh where it touches the Sim's face. You want to approximate how EA makes their vertex paint pattern but, generally, it doesn't have to be extremely precise and it's fine to have an area between the green and blue that forms a gradient between the two colors. Once you're done you can click back into Edit mode and continue working.
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Post by ohmysims on Aug 12, 2015 8:23:59 GMT -5
Thank you so much for this tutorial.
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Post by orangemittens on Aug 12, 2015 11:10:44 GMT -5
You're welcome
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Post by circav3 on Dec 10, 2016 3:16:28 GMT -5
How do you actually paint? When I click after setting the color nothing happens.
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Post by circav3 on Dec 11, 2016 22:20:25 GMT -5
Okay, it is now working with blender 2.78.
What does this do exactly, though?
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Post by orangemittens on Dec 11, 2016 22:41:24 GMT -5
The easiest general way to say it is that EA uses vertex paint to determine what will move with the Sim (when a slider is used) and what won't. For objects, EA uses vertex paint on lights to determine what will light up when the light is turned on.
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Post by circav3 on Dec 31, 2016 22:25:19 GMT -5
Aha, thank you!
Does color just mean the degree to which it will move with the sliders, or does it help specify which slider it will move with (why paint some of the sunglasses blue?) When I check a the vertex paint on a non-CC dress, it has the dress painted with yellow while the skin is green. Do the appropriate colors change according to which kind of clothing slot it is?
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Post by orangemittens on Jan 1, 2017 16:28:14 GMT -5
Certain colors will move with the Sim while others won't. For example, the bright green for skin is "skintight" and moves with the Sim as if it were part of their body, while yellow is "enrobed" and keeps the same relation it has to the skin level. This allows something like leggings to expand/contract with the body as sliders are used while a poufy skirt will keep the same shape (not get poufier) even as the waist of it expands to fit a larger Sim. In the example above, the parts of the glasses that go over the ears are green. If the Sim's head is widened these will move outward as the head gets bigger. The blue part (the pointy parts around the glass in the glasses) will not get wider. This allows the glasses to still fit the wider head but keep the same overall appearance.
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Post by circav3 on Jan 11, 2017 22:23:32 GMT -5
Certain colors will move with the Sim while others won't. For example, the bright green for skin is "skintight" and moves with the Sim as if it were part of their body, while yellow is "enrobed" and keeps the same relation it has to the skin level. This allows something like leggings to expand/contract with the body as sliders are used while a poufy skirt will keep the same shape (not get poufier) even as the waist of it expands to fit a larger Sim. In the example above, the parts of the glasses that go over the ears are green. If the Sim's head is widened these will move outward as the head gets bigger. The blue part (the pointy parts around the glass in the glasses) will not get wider. This allows the glasses to still fit the wider head but keep the same overall appearance. Oh, I see! Thank you for the explanation! Is this how "hanging" parts of clothing are specified? I've noticed some default sim clothing like loose dresses will have lower vertices move when higher bones/body parts are moved--moving a sim's hips will move the 'fabric' by their ankles. That sounds like the yellow paint you've described but I've been unable to get any CC to behave the same way.
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Post by denoctus on Mar 5, 2017 3:00:28 GMT -5
Hey, I'm currently making a hair mesh, and I wanted to quickly see how it looked in-game, so I did the usual "import mesh into each LOD in s4s" and when I looked at it in-game.. God.. it was horrific.. parts of the hair moved with the character. Like for example the bangs went up and down when my character raised their brows and stuff, and it was clipping through itself and etc. etc. It was horrible, and I think this has to do with the vertex paint. I am quite sure that I did it correctly (as I followed the steps of this tutorial to a certain degree). What have I done wrong?
(oh, and another question: what do the colors represent? nobody even mentioned what the colors were for.. green for stuff that's supposed to stay immobile whilst blue for the stuff that's gonna move with your character??) Please help me :(
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Post by FlowersSimFactory on Jul 17, 2017 6:56:49 GMT -5
Is there a guide for vertex colors or something?
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Post by Feyona on Jul 20, 2017 2:31:45 GMT -5
there is no guide so far.
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Post by sweeteizus on Feb 2, 2018 12:28:27 GMT -5
I am trying to vertex paint a poufy skirt.. if green makes it fit skin tight then I definitely don't want that.. what hex code do I need for the skirt?
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Post by annabluu on Feb 2, 2018 12:31:02 GMT -5
neon yellow. #F3F315
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Post by sweeteizus on Feb 2, 2018 15:05:25 GMT -5
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