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Post by yunanesca on Nov 2, 2015 23:38:13 GMT -5
I could get one i hve one in game in the sims4studio.com/post/30357/thread I had the guy staning behind the girl but that onl made him look like that, and in the blender i beleive i was tring over [YunanescaF]_a2a_friendly_T_hug_succeed_x and[YunanescaM]_a2a_friendly_T_hug_succeed_y poses doeit matter which we move them icause i moed mine with G to get them back in there pose i didn't know how to do the b root thing x.x:
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Post by mk746 on Nov 3, 2015 0:55:23 GMT -5
Firstly thank you Lesliem25 for responding I'm so lost . But No, I used my mouse to move them if that makes sense lol in object mode to move them toward eachother I have a bit of a learning issue when it comes to understanding complicated things could you explain in a little more detail what the B rootbind is I probably used that they don't change much in the screen shots I take would you mind explaining how you got yours to work with a little more detail if its no trouble?
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Post by yunanesca on Nov 3, 2015 2:05:47 GMT -5
this is how you get to the B_root _ bind, but I'm like you once I get ther what do i mess with to get poses to work properly
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Post by mk746 on Nov 3, 2015 2:53:22 GMT -5
Thanks for the quick reply, I'll see if this helps act as a means to manipulate the limbs. Will B_root_binds help in moving the pose together? Because while they're preforming the pose, they are too far apart.
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Post by yunanesca on Nov 3, 2015 9:31:52 GMT -5
i77.photobucket.com/albums/j64/Larein/10-27-15_10-02-02nbspAM_zpsxh7lqxm7.png her is what i it looked like in game at the time but i noticed n I can't seem to get my poses to load from S4S in to my blender files :( it keep refering back to 2.70 version and my verion is 2.76? Can some Elaberat on the b_root_bind while I'm not trying fix the issue wiht my blender not working wiht my (S4s sugar) guess i'm going have reinstall v2.70 blender for s4s to work or pull up my files from blender . so confused atm. ~sincerely, Yuna
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Post by yunanesca on Nov 4, 2015 19:44:48 GMT -5
ok wel any ways had to re download 2.7 to get fuctioning again XD and bck on track. i guess my question is how doI work wiht the b_root_ bind thing and it would be wonderfully help if you had some screen shot I'l get some collaboration of screens ready to show how I have it set up in mine. ~Sincerely, Yunie~ PS TO : Lesliem25 the screen is here:) sims4studio.com/post/31235
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Post by sweetsorrowsims on Nov 7, 2015 12:24:51 GMT -5
fufu508 This is helpful, a mouthful but helpful! I am trying to help yunanesca and so far I have them both in game they are facing the proper way just a bit off from eachother. Also I have her Jaw opened quite wide and her eyelids probably the highest they will go without clipping and both their eyeballs facing a certain way in blender and it isn't showing up in game that way.? Here are the pics. I read that you should move the X or whatever just the Y so I tried doing both and just Y and they seem to be staying in this position. I will try and start over and follow your above advice, but if you could help me out that would be great!
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Post by mk746 on Nov 7, 2015 17:59:37 GMT -5
I'm still having the same issue with my pose :( Been trying to figure things out on my own in the mean time but I'm not fairing too well lol
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Post by sweetsorrowsims on Nov 7, 2015 20:02:27 GMT -5
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Post by orangemittens on Nov 7, 2015 20:28:54 GMT -5
Which version of Studio are you using to make this?
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Post by Lesliem25 on Nov 7, 2015 20:46:55 GMT -5
yunanesca mk746 sweetsorrowsimsI really just had to play with mine and keep checking it in the game. When I moved them in object mode, they didn't move. I had to move them in pose mode with that b_root_bind joint. It's the highlighted joint in this picture: What I would do is, look at the position of your sims in game while they're doing the pose. You can see in the pictures that my girl was facing the wrong way and was too far away from the guy. So, in pose mode in Blender, I used the b_root_bind joint to rotate her so she was facing the other way. Then I used that same joint to move her closer to the guy. Then I just kept saving it, importing it into my pose in studio, and checking it in the game. I also took screenshots of it in the game so I could see how much they needed to be moved. This is what the final pose ended up looking like in Blender when it looked right in the game: I hope this is helpful! I'll try to check back often and help if I can.
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Post by mk746 on Nov 7, 2015 22:36:34 GMT -5
Thanks so much for the response :D I'll see if this does the trick time to do some tinkering
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Post by sweetsorrowsims on Nov 8, 2015 8:02:31 GMT -5
Thats great because my poses arn't changing in game no matter how much i move them in blender (Object mode) I will try it your way, and hopefully I will get somewhere! Also I am just wondering we still have to save the "couple pose.blend" and then do the deleteing of both rig save and rig 001 save? or is it (rig)save, (rig 001)save as? and if it is save, save as then wouldnt rig override the "Couple pose.blend?" sorry if this is simple..jeeze Im a little confused hah. Lesliem25
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Post by sweetsorrowsims on Nov 8, 2015 15:03:29 GMT -5
orangemittens I am using Sugar. @lesliam25 I tried out your trick and it totally worked! Now I am not so much guessing where they will end up I have a good idea. They two poses are now lining up. Although I am still not seeing her jaw opened in game and the eyes are a little off from blender vs in game.
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Post by orangemittens on Nov 8, 2015 15:39:31 GMT -5
Sweetsorrowsims, if you're using a version of Sugar older than 2.6.0.4 the default blank rig won't be set up so that the jaw works in the game. The latest version updated that default so that it's automatically set up to allow the jaw joint to work correctly
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