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Post by Duygu2 on Oct 13, 2020 6:20:47 GMT -5
Hello, I want to do normal (bump) map baking. At what stage do I have to do this process in Blender? I usually do close holes, data transfer, delete body face, edit uv map, weight and vertex paint and bake in the blender, respectively. At what stage should I do this highpoly and lowpoly process? Normal (bump) map baking in Blender
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Post by Feyona on Oct 13, 2020 7:03:15 GMT -5
Hello. Whenever you unwrap your low-poly model. You bake high-res normal map to the low-poly uv map.
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Post by Duygu2 on Oct 13, 2020 8:42:02 GMT -5
Hello. Whenever you unwrap your low-poly model. You bake high-res normal map to the low-poly uv map. I did normal map baking and uploaded it to sims4 studio, but when I did, there was no change in sight. Shouldn't there be a change in the different image when I upload it in Studio?
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Post by Feyona on Oct 13, 2020 9:19:58 GMT -5
If you mean that you are expecting to see how normal map works right in Studio then the answer is no. You won't be able to see the changes in Studio, it does not have the same rendering engine as the game has. For specular map, normal map, shadow and emission maps you need to check the file in the game. Moreover, to see the certain effect from the specular map you need to go in the game because specular textures in CAS are rendered in a different way than in the game.
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Post by Duygu2 on Oct 14, 2020 7:00:56 GMT -5
thank you
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