|
Post by honeythecreator on Sept 25, 2020 5:35:27 GMT -5
Currently using MD and I notice whenever I try to make pants (specifically leggings), or maybe a catsuit, they always end up so bulky and thick in my game. I notice that some creators make clothes look more skin tight (aka the painted on look) which is something that I like. Is there a way to achieve this?
|
|
|
Post by mauvemorn on Sept 25, 2020 7:24:17 GMT -5
Hi, click on the avatar, in the properties panel there would be something like "distance", it is 0,3 by default if my memory serves me well, lower it. You also might want to scroll down and smooth the avatar, do it at the end and simulate again, otherwise your pc may start lagging from how high poly the avatar will become
|
|
|
Post by honeythecreator on Sept 25, 2020 7:49:41 GMT -5
Hi, click on the avatar, in the properties panel there would be something like "distance", it is 0,3 by default if my memory serves me well, lower it. You also might want to scroll down and smooth the avatar, do it at the end and simulate again, otherwise your pc may start lagging from how high poly the avatar will become Is it skin offset? That’s set to 3.0 by default on my program
|
|
|
Post by mauvemorn on Sept 25, 2020 9:23:17 GMT -5
Oh, right, sorry, distance is in Tack to avatar Yeah
|
|