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Post by imkindadumbsorry on Sept 25, 2020 5:31:26 GMT -5
Heya I was making this (not) cool costume, but was smashed by critical error. When my costume appears in a CAS, the game constantly crashes. I have no idea how to fix this, do you? Here's my .blendHere's my .package (sorry, the lods not done yet, I just need to know how to fix it. Please..?)
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Post by mauvemorn on Sept 25, 2020 14:51:30 GMT -5
Hi. The game must be crushing because of all those head bones. 1). Use this addon to remove unused ones from the mesh 2). You should retransfer a uv_1 map - unfold rig, make feet selectable; " - select feet, in 3d view press Shift D, then Esc; - clone a swimsuit with no sculpted details, export the blend, append it in the scene; - select feet.001, shift-select the swimsuit mesh, press Ctrl J to join, this will be your source object; - select your outfit, add data transfer modifier, choose the joined mesh as Source object, set the rest like in the pic, apply; 3). vertex paint the mesh with 00ff00.
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Post by imkindadumbsorry on Sept 26, 2020 3:11:52 GMT -5
My godness, thank you very much! But I still have a little problem. How to remove feets from cosume?
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Post by mauvemorn on Sept 26, 2020 5:59:03 GMT -5
you can just clone this outfit, Noctis something it is called, type this word in the search bar when choosing an outfit to clone. You can import your blend there or switch to the warehouse tab, choose CAS part, then type Exclude in the search bar, then copy whatever there is in those fields, then copy-paste them in your package
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Post by imkindadumbsorry on Sept 26, 2020 6:21:56 GMT -5
Uhhh, thanks...
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Post by mauvemorn on Sept 26, 2020 6:38:44 GMT -5
Found it (im on mobile,sorry) It is a bit raised in the front. If you were to lower it to the ground, you could just exclude feet by changing ExcludePartsGlags to 0000000000000100
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