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Post by Cidira on Sept 20, 2020 15:03:01 GMT -5
Glad to hear it's coming along well -- this is so much more complicated than other things y'all have batchfixed, or at least it sounds like it. I agree, making the first release as good as possible needs to be a high priority.
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Post by BloodyRiz on Sept 20, 2020 18:04:06 GMT -5
No worries guys, take your time, and I am sure the end result will be WELL worth the wait.
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Post by epukane on Sept 20, 2020 19:45:31 GMT -5
Absolutely. I'm as eager to have this fixed as anyone, but the old saying is right: If you don't take the time to do it right, you'll have to make time to do it over.
As a player, I'll be really happy to have this fix. But I can only imagine how happy the creators will be not to have to fix every. single. file. manually.
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Post by beeblack on Sept 22, 2020 0:55:43 GMT -5
Hey everyone! Just letting you know, the batch fix for windows and doors is still being worked on. This is not a simple fix since there is a lot of variability in how creators make their meshes. As of now, it is able to fix most meshes that I have downloaded with an acceptable in-game result. That said, if we release it now, a future improved batch fix would not be able to tell whether it should re-fix an object that has already been fixed (either by a previous batch fix, or manually by the creator). For this reason, the first batch fix will need to handle as many objects correctly as possible to avoid a situation where players have to individually re-download (or copy from their backup folder) a lot of objects that didn't get fixed adequately. Great to know, but what's the ETA, which I think is what people are wondering? There are no updates on Tumblr or on here I had to Google a specific phrase to even find this thread by accident. I think people are more worried about transparency. Is it a week away from being finished? A month? Two months? Should we expect it by January? I think that would be helpful, so we can stop bothering you and the team everyday since we still don't know how far you are into making the batch fix.
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Post by martiebr on Sept 22, 2020 4:03:56 GMT -5
It's likely they don't have a certain ETA. They have real lives and jobs, progress rates will inevitably vary. It doesn't make sense to announce a release deadline that they could very well miss due to life. They'll update us when there's something more to tell.
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Post by beeblack on Sept 22, 2020 5:38:33 GMT -5
I don't think an ETA is too much to ask for even if progress rates "inevitably vary," which I don't think is the case. Even so much as a "we just scratch the surface and have a long way to go so don't expect anytime soon" or a "we're about halfway figured stuff out won't be too soon but it'll be sooner than later" or "we almost have everything situated it should be out soon" is more than reasonable. The E in ETA stands for estimated. No one's holding anyone to an ESTIMATED time of arrival and they can update as more information becomes available. An ETA isn't binding.
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Post by coffeyn7 on Sept 22, 2020 6:26:27 GMT -5
I don't think an ETA is too much to ask for even if progress rates "inevitably vary," which I don't think is the case. Even so much as a "we just scratch the surface and have a long way to go so don't expect anytime soon" or a "we're about halfway figured stuff out won't be too soon but it'll be sooner than later" or "we almost have everything situated it should be out soon" is more than reasonable. The E in ETA stands for estimated. No one's holding anyone to an ESTIMATED time of arrival and they can update as more information becomes available. An ETA isn't binding. I have to agree on this to be honest. I check everyday just in case. I understand we all have day to day jobs. I work long hours in the care sector and don't even have much time to play. However as pointed out just something to let us know. I will be honest I am over the moon the team are working on this, I think it's because we are all fed up and annoyed that EA has broke all our games yet again and it's up to these incredible guys to sort it out yet again, I think this has to be the worst bug ever since the launch of the game, but that's just my opinion.
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Post by Hellfrozeover on Sept 22, 2020 7:24:47 GMT -5
S4S is free to use and it's great that the team put in so much work to keep it running smoothly, however if there's no ETA, there's no ETA. I get that it's frustrating (I'm frustrated too, but with EA, not the S4S team), but imo, they have no obligation to say "oh it'll be done by Tuesday" if they really don't know when it'll be done. Perhaps there are too many variables to provide an ETA.
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Post by o19 on Sept 22, 2020 7:26:16 GMT -5
I read "For this reason, the first batch fix will need to handle as many objects correctly as possible to avoid a situation where players have to individually re-download (or copy from their backup folder) a lot of objects that didn't get fixed adequately." this and though OMG. How long will it take to retrieve all broken CC? Fixing one does not mean that everything is fixed and after fixing 1000 windows one has to add them in-game and check them all - likely manually unless andrew has a script (I'm sure he has one) to replace the objects on the fly. I don't expect a 100% fix in 2020. Creating a backup of the broken files as '.s4sbackup' or backing up the modified data internally within the affected package would be easy. Everyone could run the batch fix and report problems. Fixing again with the next S4S version using the .s4sbackup files or package internal backup data would be straightforward.
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Post by xordevoreaux on Sept 22, 2020 7:58:50 GMT -5
Hi thanks for the info, i have re-download some Mutske Windows and doors on TSR to test, but this did not work !
Pay attention to the upload date and the revision date (which you can only see by going into the individual item, unfortunately).
I just went out to Mutske's TSR myself looking for fixes. Her latest upload was August 29th.
Some of her items do have revision dates on them as recently has 9/21.
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Post by xordevoreaux on Sept 22, 2020 8:05:32 GMT -5
I read "For this reason, the first batch fix will need to handle as many objects correctly as possible to avoid a situation where players have to individually re-download (or copy from their backup folder) a lot of objects that didn't get fixed adequately." this and though OMG. How long will it take to retrieve all broken CC? Fixing one does not mean that everything is fixed and after fixing 1000 windows one has to add them in-game and check them all - likely manually unless andrew has a script (I'm sure he has one) to replace the objects on the fly. I don't expect a 100% fix in 2020. Creating a backup of the broken files as '.s4sbackup' or backing up the modified data internally within the affected package would be easy. Everyone could run the batch fix and report problems. Fixing again with the next S4S version using the .s4sbackup files or package internal backup data would be straightforward. We're definitely in patch hell. I feel for all the creators who've painstakingly created some absolutely magnificent build mode items, only to see them completely trashed by the Sep 3rd patch.
Even if creators do learn, on an individual basis, how to compensate (I've seen the thread on the matter on S4S, the work involved is ridiculous), we're relying on their energy and determination to make those fixes.
At this point, I've come to terms with the fact that I just might have to jettison some of my most favorite CC buildmode items if either the creator cannot or will not fix them or the S4S patch coming out doesn't address them.
It also makes me wonder how, if ever, artists will be motivated to create build mode cc requiring cut out geometry again, considering the extra layer of complexity involved now.
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Post by xordevoreaux on Sept 22, 2020 8:20:31 GMT -5
So as of 9/15/2020 nothing is fixed. An hour's long fight with Sims4Studio fixed several of the rectangular windows but the graceful curved windows and arches are still broken. Either because of burn-out or Covid-19 creators do not seem to be updating their creations or perhaps the 'fix' was so bad they can't. Since cc carries this game it would seem that there might be some slightest sense of urgency but from EA comes a deafening silence. I guess they just did not appreciate the fact that most simmers hated the SW pack. What to do, what to do?
Or the creator has retired. I have a TON of windows/doors from BuffSum on TSR, and her last upload was in 2018 :(
Hopefully the S4S patch will address those, otherwise I'll have to kick all of her buildmode cc to the curb :(
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Post by angus3 on Sept 22, 2020 8:38:49 GMT -5
TSR has said they have done a site wide fix of windows and doors, but i'm hoping S4S can do a batch fix, as when TSR did a site wide fix of showers and tubs, not all were fixed.
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Post by Hellfrozeover on Sept 22, 2020 9:03:26 GMT -5
TSR has said they have done a site wide fix of windows and doors, but i'm hoping S4S can do a batch fix, as when TSR did a site wide fix of showers and tubs, not all were fixed. Apparently a few people downloaded after the alleged windows and doors fix and nothing had changed. Hopefully this has been updated since.
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Post by kbjosue on Sept 22, 2020 9:59:51 GMT -5
xordevoreaux, check the scanline v2 windows of BuffSum, they have been updated (ceiling versions of the taller windows only for now) and I'm using them now in my game so that means some have been retrofitted already for the 9/3 patch. I'm waiting for the Industry doors to be updated myself but so far nothing yet
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