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Post by imessupalot on Aug 31, 2020 12:19:46 GMT -5
Hi, i'm doing a simple hair edit. I used a kid hair, scaled it up and mirrored it. In blender the mesh looks good- but when i import it into S4S parts of the mesh turn invisable and i have no idea why. The texture and things are fine- the UV map havent been moved. Help apreciated :D Blender S4S
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Post by mauvemorn on Aug 31, 2020 12:50:59 GMT -5
Hi. We would need to see blend and package files to know for sure but there can be a few reasons: - if you replaced the default skintones with the ones that have transparency, the hair is transparent in parts where the uvs have no texture to project; - make sure the blend has 3 hair meshes: the original hairstyle and 2 hat chops. If you do not want to make hair compatible with hats, just duplicate the original twice. Make sure they have proper cut numbers; - the normals can be flipped. You should be able to see it in blender if you have backface culling enabled.
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Post by imessupalot on Aug 31, 2020 13:14:40 GMT -5
Hi. We would need to see blend and package files to know for sure but there can be a few reasons: - if you replaced the default skintones with the ones that have transparency, the hair is transparent in parts where the uvs have no texture to project; - make sure the blend has 3 hair meshes: the original hairstyle and 2 hat chops. If you do not want to make hair compatible with hats, just duplicate the original twice. Make sure they have proper cut numbers; - the normals can be flipped. You should be able to see it in blender if you have backface culling enabled. Hello! Thank you. Here's the blend file and package! Blend Package-I dont think i replaced the skintones? -The hair has 3 meshes and should be hat comtapable - I think the normal is fine, but i'd happily change it if thats the problem
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Post by mauvemorn on Aug 31, 2020 14:28:19 GMT -5
Forgot to mention another possible cause, all meshgroups must be visible and selectable to be imported. But that was not the cause, in your case
Did you at any point duplicate and mirror any part of the mesh? When joining the mirrored part with the original you need to first select the duplicated mesh, then shift-select the original, in that order. When you do it the other way, you encounter this issue where the mesh appears inverted in s4s. I do not really know how to fix it the right way because everything seem to look fine in Blender, but if you flip normal in Blender for the whole area that is causing the issue, it will appear normal in s4s
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Post by imessupalot on Sept 1, 2020 6:04:53 GMT -5
Forgot to mention another possible cause, all meshgroups must be visible and selectable to be imported. But that was not the cause, in your case Did you at any point duplicate and mirror any part of the mesh? When joining the mirrored part with the original you need to first select the duplicated mesh, then shift-select the original, in that order. When you do it the other way, you encounter this issue where the mesh appears inverted in s4s. I do not really know how to fix it the right way because everything seem to look fine in Blender, but if you flip normal in Blender for the whole area that is causing the issue, it will appear normal in s4s Ah, that's probably the problem!! Ill try to redo my mirroring- as i think i just inverted it? Thank you :D
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