Post by dolcifool on Aug 30, 2020 16:02:46 GMT -5
Hi, I feel I may have gotten a little over ambitious for my fourth mesh, and I'm hoping someone could tell me what I've overlooked in my mesh editing.
I've been trying to make this work on my own for about a week now, however no dice. I've hit a wall, thus I'm gonna rubber ducky my way through this with help hopefully:
What I'm trying to make is a Nanny suit that can be preferably worn by both genders. Once I figure the top out I'm going to vary the bottom half with a knee-high skirt and then with pants.
To start I used a yfb_SwimsuitOnePiece as the .package file because it was a fullbody outfit that had one 'studio_mesh_1' and I figured it would be easier to only worry about the one geom cut at 0000 if I merged them all together after fiddling with the meshes.
So I've appended the yfb_SuitRuffle deleted parts of the mesh I didn't need/want, fixed the lapels, made sure it was still at a cut of 0000; and then I removed the original swimsuit mesh. Next I appended the yfbottom_SkirtStraight, edited as needed then merged it to the main suit. (There's a couple gaps around the edges at the top, but unless you're trying to look up the skirt no one'll know.) So as far I can tell so good.
Next I appended the shirt piece of ymb_TuxedoTraditional to a nude female top that I then shrink-wrapped it to for shape. Then appended the shrink-wrapped version (it's from a male mesh, and is sorta free floating within the main mesh? so I'm thinking that may be an issue?) into the main _SuitRuffle mesh and adjusted it 'til it looked right. Then the bow comes from yftop_BowButton. All together it looks fairly good in Blender and S4S; but when I bring it to CAS it won't move correctly with the sim.
Okay, I figure it's obviously a weight paint/uv_1 issue-- So I followed brujah's tutorial for weight transfers using yfb_WesternDress as a reference, as it is the closest in shape to my mesh now. The vertex paint is set at hex: 00FF00, pressed shift K to 'Set Vertex Colours'. Then I followed eliavah's tutorial for the uv_1 transfer.
Eeehhh it's closer, but not quite there.
Here's the main tutorials/threads I've looked at for help to get as far as I did:
sims4studio.com/thread/81/weight-transfer-blender
sims4studio.com/thread/5055/elia-quick-sims-help-tutorial
sims4studio.com/thread/11795/another-weight-problem-thread
---
Female Sims:
Male Sims with 'Age & Gender Flags' set as: ☑ Female ☐ Male
Male Sims after 'Age & Gender Flags' set as: ☑ Female ☑ Male
---
---
The clavicle area is haunting me; it won't move at all. The bow-tie is obviously following along with the suit, but the shirt isn't except for the breast area.
On the male sims I managed to fix their geometry-boner/groin area by flagging it as both female and male in the 'Age & Gender' box, but by doing that the male sims necks are now scaled down and they look like big bobble heads with an obvious clip at the neck area. Plus the feminine waist has transferred over as well ignoring the sim's original body proportions.
Please help me many Obi-Wan Kenobi's of the forum, lol, I'm not sure what my next step is if any.
But I'd appreciate any help.
I've been trying to make this work on my own for about a week now, however no dice. I've hit a wall, thus I'm gonna rubber ducky my way through this with help hopefully:
What I'm trying to make is a Nanny suit that can be preferably worn by both genders. Once I figure the top out I'm going to vary the bottom half with a knee-high skirt and then with pants.
To start I used a yfb_SwimsuitOnePiece as the .package file because it was a fullbody outfit that had one 'studio_mesh_1' and I figured it would be easier to only worry about the one geom cut at 0000 if I merged them all together after fiddling with the meshes.
So I've appended the yfb_SuitRuffle deleted parts of the mesh I didn't need/want, fixed the lapels, made sure it was still at a cut of 0000; and then I removed the original swimsuit mesh. Next I appended the yfbottom_SkirtStraight, edited as needed then merged it to the main suit. (
Next I appended the shirt piece of ymb_TuxedoTraditional to a nude female top that I then shrink-wrapped it to for shape. Then appended the shrink-wrapped version (it's from a male mesh, and is sorta free floating within the main mesh? so I'm thinking that may be an issue?) into the main _SuitRuffle mesh and adjusted it 'til it looked right. Then the bow comes from yftop_BowButton. All together it looks fairly good in Blender and S4S; but when I bring it to CAS it won't move correctly with the sim.
Okay, I figure it's obviously a weight paint/uv_1 issue-- So I followed brujah's tutorial for weight transfers using yfb_WesternDress as a reference, as it is the closest in shape to my mesh now. The vertex paint is set at hex: 00FF00, pressed shift K to 'Set Vertex Colours'. Then I followed eliavah's tutorial for the uv_1 transfer.
Eeehhh it's closer, but not quite there.
Here's the main tutorials/threads I've looked at for help to get as far as I did:
sims4studio.com/thread/81/weight-transfer-blender
sims4studio.com/thread/5055/elia-quick-sims-help-tutorial
sims4studio.com/thread/11795/another-weight-problem-thread
---
Female Sims:
Male Sims with 'Age & Gender Flags' set as: ☑ Female ☐ Male
Male Sims after 'Age & Gender Flags' set as: ☑ Female ☑ Male
---
---
The clavicle area is haunting me; it won't move at all. The bow-tie is obviously following along with the suit, but the shirt isn't except for the breast area.
On the male sims I managed to fix their geometry-boner/groin area by flagging it as both female and male in the 'Age & Gender' box, but by doing that the male sims necks are now scaled down and they look like big bobble heads with an obvious clip at the neck area. Plus the feminine waist has transferred over as well ignoring the sim's original body proportions.
Please help me many Obi-Wan Kenobi's of the forum, lol, I'm not sure what my next step is if any.
But I'd appreciate any help.