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Post by smtz on Aug 30, 2020 8:34:14 GMT -5
I made my first sims hair and this happens whenever I move my sims. What could be causing this and how do I fix it?
see image here:
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Post by mauvemorn on Aug 30, 2020 9:53:42 GMT -5
Hi. You can either manually edit it like this person showed in the last 3 threads or use Smooth tool Fist enable vertex selection masking for painting and press A to select all of them, then use Smooth tool, set all groups and the rest like in the pic. If you need to spread the paint more, raise Expand. After you do that, use Limit total
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Post by smtz on Aug 30, 2020 10:26:48 GMT -5
Hi. You can either manually edit it like this person showed in the last 3 threads or use Smooth tool Fist enable vertex selection masking for painting and press A to select all of them, then use Smooth tool, set all groups and the rest like in the pic. If you need to spread the paint more, raise Expand. After you do that, use Limit total
Thank you for replying. Also, quick question...
Does enabling Transparency on the material in Blender affect the Transparency in the game? Like it makes it see through?
Or is that just the Sim Glass? So enabling Transparency on Blender does not really matter?
Again, thank you!
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Post by mauvemorn on Aug 30, 2020 11:13:29 GMT -5
No, only a 3d model, uv maps, rig/weights, vertex paint, and cut numbers are imported from the blend file into the package, nothing else ( although whether the mesh is hidden and selectable plays a role, too). Materials and textures are not, for that use Simglass.
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Post by smtz on Aug 30, 2020 11:54:57 GMT -5
No, only a 3d model, uv maps, rig/weights, vertex paint, and cut numbers are imported from the blend file into the package, nothing else ( although whether the mesh is hidden and selectable plays a role, too). Materials and textures are not, for that use Simglass. I see, thank you for taking the time to answer.
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