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Post by Deleted on Aug 28, 2020 12:40:57 GMT -5
So, basically I know how to position the shadows, and move them around.. but when I upload the mesh to the studio is comes with this: I've changed the texture in blender, but it doesn't seem to make a difference. Is there any way in the studio its self to change this texture? I want to use my own shadow file with my own shadow shapes and shading.
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Post by simguy80 on Aug 28, 2020 14:36:46 GMT -5
sims4studio.com/post/83734I haven't seen anyone before trying to do this. For most cases the EA reference shadow sheet is enough to do it as it also makes it constant with the appearence of the rest objects in game. The dropshadow map is referenced in the LODS. I've never tried and I have no idea how this would result in game, but you can try to add a new diffuse image to the .package and reference it in the LODS (Model Lods, except the shadow lods of course). Remember to do it for all LODS (Also might be referenced in the Model resource). Pretty much like THIS tutorial follows for the dirty overlay. This is experimental and I'm not aware if it could cause issues in the game, but you can give it a try if it works at all. Also, if you aren't aware, there are also other types of shadows at play in an object such as occluders, that may need to be removed for the desired effect. sims4studio.com/thread/3574/fix-type-sims-object-shadow
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Post by Deleted on Aug 29, 2020 12:53:33 GMT -5
I don't have the AlphaMaskThreshold:I can only presume it's under material, because when I've tried to edit all of the other options I don't see anything much at all resembling what that screenshot has.
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Post by sigma1202 on Aug 29, 2020 13:14:57 GMT -5
I don't have the AlphaMaskThreshold:I can only presume it's under material, because when I've tried to edit all of the other options I don't see anything much at all resembling what that screenshot has. It doesn't matter you need to change the instance of the "DropShadowAtlas", to point to your shadow texture
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Post by Deleted on Aug 29, 2020 13:59:21 GMT -5
How do I even direct it to the texture if the texture isnt even in the file. idk how to import the simple shadow file to begin with.
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