evalolles
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Busy playing the sims
Posts: 5
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Post by evalolles on Aug 27, 2020 10:52:26 GMT -5
Is it possible to make excisting item compatible with plopsy using s4s? I would love it if my sim could sell the items you can craft using garlic, from vampires, on plopsy. I already know the basics of s4s but I really don't know where i need to start to make this posseble. If it even is possible. Any help is apperciated! Thank you for reading this!
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Post by AlainBM on Aug 27, 2020 11:54:35 GMT -5
Is it possible to make excisting item compatible with plopsy using s4s? I would love it if my sim could sell the items you can craft using garlic, from vampires, on plopsy. I already know the basics of s4s but I really don't know where i need to start to make this posseble. If it even is possible. Any help is apperciated! Thank you for reading this! I think (not sure) you should take a look to the object tuning of a knitting object, like the mailbox for example (tuning ID: 242785) and copy all the lines related to plopsy into the object tuning of the object you want to be sold.
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evalolles
New Member
Busy playing the sims
Posts: 5
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Post by evalolles on Aug 27, 2020 15:49:32 GMT -5
Is it possible to make excisting item compatible with plopsy using s4s? I would love it if my sim could sell the items you can craft using garlic, from vampires, on plopsy. I already know the basics of s4s but I really don't know where i need to start to make this posseble. If it even is possible. Any help is apperciated! Thank you for reading this! I think (not sure) you should take a look to the object tuning of a knitting object, like the mailbox for example (tuning ID: 242785) and copy all the lines related to plopsy into the object tuning of the object you want to be sold. Ok, I will try this!
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Post by MizoreYukii on Aug 27, 2020 16:56:08 GMT -5
It seems to be several piece, but you'll have to study the object tuning and other knitting files like Alain said to get the full feel of it. I can list what I've seen though since I've been studying and working with knitting since it was released. 1. The object tags (in Warehouse under each Object Catalog) will need to be updated with 2459 - Inventory_Plopsy_All. 2. Update the object tuning with <V n="object_marketplace_component" t="enabled" /> 3. Object tuning still, add the Plopsy client states (just copy the client states from the other object tuning file to your object's client states) 4. These two interactions to your object tuning's _super_affordances <T>239680<!--SuperInteraction: plopsy_List--></T> <T>242149<!--SuperInteraction: si_SwipeIntoSimInventory_Plopsy_List--></T>
I'm not sure what else needs to be added, so hopefully that's it.
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evalolles
New Member
Busy playing the sims
Posts: 5
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Post by evalolles on Aug 27, 2020 18:21:00 GMT -5
It seems to be several piece, but you'll have to study the object tuning and other knitting files like Alain said to get the full feel of it. I can list what I've seen though since I've been studying and working with knitting since it was released. 1. The object tags (in Warehouse under each Object Catalog) will need to be updated with 2459 - Inventory_Plopsy_All. 2. Update the object tuning with <V n="object_marketplace_component" t="enabled" /> 3. Object tuning still, add the Plopsy client states (just copy the client states from the other object tuning file to your object's client states) 4. These two interactions to your object tuning's _super_affordances <T>239680<!--SuperInteraction: plopsy_List--></T> <T>242149<!--SuperInteraction: si_SwipeIntoSimInventory_Plopsy_List--></T> I'm not sure what else needs to be added, so hopefully that's it. I will try this as soon as I can, thank you! I was already trying some things using tuning, but i only changed one of the points, so I didnt work. XD Now that I know there are more important points to change I have more hope it will work. Thank you for listing (most of) them!
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