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Post by Sakine on Aug 26, 2020 17:15:11 GMT -5
I don't know if it's because of the updates or what, but I tried to make a new hair package and the mesh doesn't show up. In S4S it shows up fine, but in game only the original mesh shows with the CC texture. I updated the game and S4S, any ideas? I tried using other hairstyles but then the original hair doesn't go away. The Cut and Geom matches, and I delete the original hair in blender before saving it, so what could be wrong?
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Post by Catnipsims on Aug 27, 2020 10:32:44 GMT -5
Would you provide the package so someone could take a look at it?
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Post by Sakine on Aug 27, 2020 12:58:51 GMT -5
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Post by Catnipsims on Aug 28, 2020 9:19:12 GMT -5
It's an issue with the hair geom cuts. When no hat is on it looks like this: But when I put on a hat it looked like this: Here is what the cut numbers mean: 0000 - Straight Hat 0001 - Tilted Hat 0002 - Full Hair
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Post by Sakine on Aug 28, 2020 16:39:13 GMT -5
I tried saving it as each cut to test it out, and it didn't make any difference. The only difference is it showing up with the hat.
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Post by Julie J on Aug 29, 2020 8:16:35 GMT -5
Have you checked the bone assingments?
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Post by Sakine on Aug 29, 2020 19:10:47 GMT -5
When transferring the weights? Yes, it seems fine.
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Post by Sakine on Aug 30, 2020 14:13:28 GMT -5
Just an update: I tried a third hair style and it works. I dont know why the first two i tried didn't want to cooperate, so it seems like S4S is a little picky with which hairstyles I can use with my mesh.
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