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Post by gossamerlace on Aug 23, 2020 21:31:35 GMT -5
Hello, it's my first cc and I've learned a lot during this process, but am still pretty new to blender.
For some reason I can partially see through my model? x(
Appreciate any advice, thanks!
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Post by mauvemorn on Aug 24, 2020 3:52:12 GMT -5
Hi. Where? In CAS? In s4s? Or in Blender? Share the files please
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Post by gossamerlace on Aug 24, 2020 20:33:29 GMT -5
Hi. Where? In CAS? In s4s? Or in Blender? Share the files please Sorry -- it's in Blender. I'll pm you
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Post by mauvemorn on Aug 25, 2020 8:39:54 GMT -5
Select the statue, switch to Edit mode ( TAB), select everything with A, Mesh - Normals - Recalculate outside ( Ctrl N ). You should also add triangulate modifier to turns n-gons into tris, this will speed up loading process in s4s
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Post by gossamerlace on Aug 26, 2020 19:41:23 GMT -5
Select the statue, switch to Edit mode ( TAB), select everything with A, Mesh - Normals - Recalculate outside ( Ctrl N ). You should also add triangulate modifier to turns n-gons into tris, this will speed up loading process in s4s Thanks for taking a look and teaching me some new tricks hm...it seems to have changed the look of his tray a lot and evened out his face faces (hehe...), but he's still all weird and ghost-like up there. I took some screen grabs for a better idea of what I'm talking about.
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Post by mauvemorn on Aug 27, 2020 6:43:17 GMT -5
Apologies, though you meant the flipped normals only. Unfortunately, object tuning is not my area of competence, so we would need to wait until someone chimes in. But for now, make sure the diffuse texture is opaque. Did you clone something that was opaque? Did you remove any other maps?
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Post by gossamerlace on Aug 27, 2020 23:29:47 GMT -5
Apologies, though you meant the flipped normals only. Unfortunately, object tuning is not my area of competence, so we would need to wait until someone chimes in. But for now, make sure the diffuse texture is opaque. Did you clone something that was opaque? Did you remove any other maps? Not that I'm aware of o_o Everything looks like it should be solid and is there and looks fine...I'm thinking it must be something I'm doing wrong in Studio perhaps, which I am even more unfamiliar with using. One other weird thing it does very occasionally if I drag it around or zoom out to a certain point... Shows the original object, even though it's no longer there and I replaced it...
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Post by mauvemorn on Aug 28, 2020 7:34:41 GMT -5
When you zoom out, the game switches the LODs of everything in the scene to speed up performance. LOD stands for level of detail. When making a new item, you must replace all LODs. The lower the LOD (0-3), the less polygons it should have
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Post by gossamerlace on Aug 28, 2020 23:39:16 GMT -5
When you zoom out, the game switches the LODs of everything in the scene to speed up performance. LOD stands for level of detail. When making a new item, you must replace all LODs. The lower the LOD (0-3), the less polygons it should have ooh, oopsies -- I thought those were just options of the kind you wanted xD ty! He's still a little odd compared to everything else when I zoom out, but looks more like himself...
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