|
Post by miadd on Aug 6, 2020 4:13:11 GMT -5
Hi! So I'm trying to do edits of some of the base game buildings, and in doing so i'm fiddling around with the mesh levels. Now...Some of the buildings have 3 mesh levels, some have 1, etc etc. I'm trying to just...make them the same and damn the poly count because i'm being lazy. My problem is however, that while the High and Medium meshes for some objects have 2 layers of texture, the Lows tend to only have 1, so even if i import the high poly mesh into the low poly section, I cannot add the second texture to make the object *look right*.
Is there a way to add a secondary texture layer for me to fix this? Will provide images as an example if I wasn't clear enough!
|
|