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Post by foreverballoon on Jul 30, 2020 15:45:57 GMT -5
**I removed the issue that was at the top of this list since it's been fixed
I'm making a nude maternity mesh/morph shirt and in-game, in CAS when I put the item on, it loads perfectly. But when I try it in actual gameplay, the game crashes and closes immediately if my sim changes into the outfit.
This is my first Sims4 mod (I used to do sims3 mods and just got back into the game) so I'm very lost. I have been searching for answers but I haven't been modding 4 long enough to even know what to look for. Any help appreciated. My second question is probably: Is it okay to attach the blendfile/package/skins for an 'anatomically correct' mesh on these forums? (if needed)
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Post by Feyona on Jul 30, 2020 19:23:30 GMT -5
So is the problem solved or not? If it isn't and it is an anatomically correct female mesh you can DM me the files. We are PG-13 forum, so these files would not be okay to share publicly. Thank you for asking before giving the links on the forum. I am okay to check them out as long as there are no male parts in the mesh.
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Post by foreverballoon on Aug 3, 2020 23:44:33 GMT -5
So is the problem solved or not? If it isn't and it is an anatomically correct female mesh you can DM me the files. We are PG-13 forum, so these files would not be okay to share publicly. Thank you for asking before giving the links on the forum. I am okay to check them out as long as there are no male parts in the mesh. The issue is not solved yet. (Originally my post listed another issue which was missing textures but I have corrected that problem at least.)
It is a maternity object so no male parts. I have send it to you in a message! Thank you so much for taking the time!!
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Post by Feyona on Aug 4, 2020 2:47:33 GMT -5
So is the problem solved or not? If it isn't and it is an anatomically correct female mesh you can DM me the files. We are PG-13 forum, so these files would not be okay to share publicly. Thank you for asking before giving the links on the forum. I am okay to check them out as long as there are no male parts in the mesh. The issue is not solved yet. (Originally my post listed another issue which was missing textures but I have corrected that problem at least.) It is a maternity object so no male parts. I have send it to you in a message! Thank you so much for taking the time!! You'd be surprised what people create... I see 2 issues with your mesh: 1. You used SP02SwimCutOut_SolidBrown as a base. This item has 3 groups and your blend has just 1 group. You can't delete other groups and leave one, you need to cut the mesh the same way as EA did and match cut numbers. Moreover, different parts of the mesh (calf, ankle) may contain less bones than the main one, it can lead to the glitches or even crash the game. 2. You imported another small custom thumbnail, but it in incorrect size. It suppose to be 32x32 px, not 372x398.
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Post by foreverballoon on Aug 5, 2020 17:25:40 GMT -5
Thank you for the quick reply! I fixed the two issues you pointed out, ty! But now I am having two new issues. When I put the item on the sim in CAS, the sim vanishes/is invisible in CAS. I can't test it in game mode yet either because it keeps getting stuck in the loading lot screen. I'm trying to get to the bottom of this issue as well. I do not have any other CC in the game besides this package.
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Post by Feyona on Aug 5, 2020 20:45:04 GMT -5
Share your files again.
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Post by foreverballoon on Aug 5, 2020 23:37:28 GMT -5
Sent it through! Thank you so much again for being so patient with this!
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Post by Feyona on Aug 6, 2020 0:23:10 GMT -5
I replied that I need 2 files.
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Post by foreverballoon on Aug 6, 2020 0:40:17 GMT -5
Whoops! I have sent them both over. <3
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Post by Feyona on Aug 6, 2020 1:48:09 GMT -5
Normally in meshes like this one you need to pay attention to how you assign cut numbers. This mesh is split into 3 parts (body, knee, calf) which are controlled in region maps. You can't exchange cut numbers between calf and body parts. If you do so whenever your sim wears boots the body will disappear since this is how it is coded to work. It is either you have to redo the file by starting with a fresh .package, exporting the mesh, appending your mesh, matching cut numbers, and making it work or change calf and knee to base in region maps (on the Warehouse tab) and change layer from 1 to 0. In this case, your file won't work with knee-high boots.
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