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Post by versus on Jun 22, 2020 3:42:30 GMT -5
Hi all, I have made a piece of mesh and I do all the steps like transferring uv_1 and weights, vertex paint, making the cut numbers into 0000. Then I pick a male swimwear which has only 1 cut. (Yes, this is a dress for male.) However, once I import the mesh into S4S, it loads a bit, but after all, the mesh isn't imported. Here is the S4S log error: [04:21:09] [v3.1.3.2] Debug [S4Studio.Blender.BlenderUtilities.RunBlender[0]] C:\Program Files\Blender Foundation\Blender\blender.exe -b "C:\Users\User\Desktop\Temp\A 13\Tongo\tongo 3.blend" -P "C:\ProgramData\S4Studio\Scripts\geomexporter.py" [04:21:10] [v3.1.3.2] Error [S4Studio.Blender.BlenderUtilities.ImportGeom[0]] S4Studio.Blender.Sims4StudioBlenderException: Exception of type 'S4Studio.Blender.Sims4StudioBlenderException' was thrown. [04:21:10] [v3.1.3.2] Info [S4Studio.Blender.BlenderUtilities.RunBlender[0]] Read new prefs: C:\Users\User\AppData\Roaming\Blender Foundation\Blender\2.70\config\userpref.blend found bundled python: C:\Program Files\Blender Foundation\Blender\2.70\python read blend: C:\Users\User\Desktop\Temp\A 13\Tongo\tongo 3.blend Writing: C:\Users\User\AppData\Local\Temp\tongo 3.crash.txt I have really no idea what goes wrong, as I made quite a number of mesh and haven't face this problem before. Here are my .blend and .package files. blender filepackage fileThanks a lot!
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Post by mauvemorn on Jun 22, 2020 12:07:50 GMT -5
Hi. Unfortunately, I do not know how to interpret error messages, but I was able to import the blend in your package. I do no see anything wrong with the file itself, try renaming it from tongo 3 to tongo3. If it won't import, try cloning the swimsuit again and importing it there. On the subject of swimsuits, it is not affected by foot, toe or skirt bones but the garment you importing is. You should remove these vertex groups. It is not the reason you're having this problem but may lead to in-game distortions either for you or people using your cc. - add Armature modifier and choose rig ( no need to enable those last 2 buttons on top); - select all skirt, foot, toe vertex groups and delete them with that big - button to the right; - switch to Weight paint and click on Normalize all
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Post by versus on Jun 22, 2020 21:28:01 GMT -5
Thank you for helping mauvemornUnfortunately, I still can't import that mesh into S4S. All I can do is I export the mesh from MD again, then do all the steps again, and it finally works. It is so weird, maybe my S4S just hate my first mesh......
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