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Post by thesadqueen on Jun 13, 2020 23:40:23 GMT -5
Sorry im dummy and most of tutorials hard to reach or assume that i already know. i made a mesh using some of EA meshes but i dont want to merge into one piece because i want one of parts, outer skirt to be exact to be sheer/see through. from what i understood i need to change some sittings for the part i wish to be see through from warehouse, i found tutorials on that but i dont know how to import in first place or if i should do fixes on blender first?
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Post by Syboulette on Jun 14, 2020 1:43:25 GMT -5
Hi It is explained here : sims4studio.com/thread/16685/add-transparency-clothing-adding-newYou need to separate the mesh in a different mesh group into blender, assign a cut Then into S4S, you'll need to create a new material if it doesn't already exist and change the shader for its to be transparent (follow the steps 2 in the link, it's well explained) Let us know how it goes !
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Post by thesadqueen on Jun 14, 2020 11:59:04 GMT -5
i was having issue importing mesh itself sometimes it doesnt work i dont know why :( but i got it to work and followed the tutorial and worked at end just need to fix mesh itself thank you i noticed another issue, when i exported UV for this to color it came out too small, i can resize ofc but why did it come small unlike other UVs?
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Post by mauvemorn on Jun 14, 2020 12:27:15 GMT -5
Hi. Because you need to change the export settings from 1024x1024 to 1024x2048. Or just set the base texture as the background, the dimensions will be adjusted automatically
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Post by thesadqueen on Jun 14, 2020 15:50:04 GMT -5
setting base texture worked all good so far thank you
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Post by thesadqueen on Jun 19, 2020 20:37:41 GMT -5
sorry one last question. i want to add rest of LODS according to this its the best way to ensure that the shape will come accurate as possible. but i edited part of the chest to get it to work with mesh, so is there easy way to get each LOD nude top exactly same without having to reshape it once again? so they will be also all exactly same shape not random. i already tried decimate, its not bad but there's still slight lines off
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Post by Syboulette on Jun 20, 2020 1:16:47 GMT -5
sorry one last question. i want to add rest of LODS according to this its the best way to ensure that the shape will come accurate as possible. but i edited part of the chest to get it to work with mesh, so is there easy way to get each LOD nude top exactly same without having to reshape it once again? so they will be also all exactly same shape not random. i already tried decimate, its not bad but there's still slight lines off The best way to reduce polycount is always by doing so by hand. It does take a lot of time, and it's advised to do it at the very end of your process, after testing the mesh and everything, or you'll have to do it again everytime. My recommended process to reduce polycount is using the edge loops removing. You shouldn't be too afraid to change the apparence of your mesh as the LOD will be the appearance of your creation while zoom out, or very zoom out for the Low LOD. So it doesn't matter if it alters a little the shape (except for decimate that does that in an ugly way...), as long as it doesn't destroy the whole model.
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Post by thesadqueen on Jun 20, 2020 19:15:49 GMT -5
sorry one last question. i want to add rest of LODS according to this its the best way to ensure that the shape will come accurate as possible. but i edited part of the chest to get it to work with mesh, so is there easy way to get each LOD nude top exactly same without having to reshape it once again? so they will be also all exactly same shape not random. i already tried decimate, its not bad but there's still slight lines off The best way to reduce polycount is always by doing so by hand. It does take a lot of time, and it's advised to do it at the very end of your process, after testing the mesh and everything, or you'll have to do it again everytime. My recommended process to reduce polycount is using the edge loops removing. You shouldn't be too afraid to change the apparence of your mesh as the LOD will be the appearance of your creation while zoom out, or very zoom out for the Low LOD. So it doesn't matter if it alters a little the shape (except for decimate that does that in an ugly way...), as long as it doesn't destroy the whole model. im hoping to make it as good as possible to offer it for download if anyone want so i think LODs would be important for those with low devices not only for zooming or LODs not related to graphic level? i guess decimate is fine when piece is very simple it doesnt do much with shape i didnt notice any issue, but when its detailed or small it does ruin piece. i will try the way you said and see how it will go.
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