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Post by liferideofyour on May 30, 2020 9:13:40 GMT -5
Hi all! So i'm currently making a skirt with a "V" style upper, and because of where I've placed the UV on the texture I believe that it has caused the texture to bleed onto the skin above it since the UV is on the stomach area of the sim. The only problem is, that due to the length of the skirt I have no other place to put it on the bottom area of the UV since the faces of the legs mesh all reside there and I can't delete them. Does anybody know a solution to this? Image of problem: imgur.com/a/Q5me5UTImage of the UV Placement: imgur.com/a/S3E0tKHThankyou in advance!
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Post by mauvemorn on May 30, 2020 9:25:01 GMT -5
Hi. While all CAS items have their unique textures, they share the same uv space. Your uvs are in the space meant for tops. Set this image as a background in UV editor and adjust them
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Post by liferideofyour on May 30, 2020 9:59:57 GMT -5
Hi. While all CAS items have their unique textures, they share the same uv space. Your uvs are in the space meant for tops. Set this image as a background in UV editor and adjust them Hi! Thanks for your reply. I completely understand this, the only problem is that my texture will now be extremely small due to the little space i have Picture: imgur.com/a/MQsbJ71is there anyway to work around this? or will I just have to accept it? Thanks!
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Post by liferideofyour on May 30, 2020 10:01:08 GMT -5
Hi. While all CAS items have their unique textures, they share the same uv space. Your uvs are in the space meant for tops. Set this image as a background in UV editor and adjust them Hi! Thanks for your reply. I completely understand this, the only problem is that my texture will now be extremely small due to the little space i have Picture: imgur.com/a/MQsbJ71is there anyway to work around this? or will I just have to accept it? Thanks! Oh! I should clarify. The above picture is after I've already cleared out all of the UV Faces I can that aren't visible through the mesh, and the skirt mesh is just on the side for the time being before I place it somewhere.
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Post by mauvemorn on May 30, 2020 10:57:43 GMT -5
You can split the back pattern either in Blender with Knife tool ( K shortkey ), rotate it and put in the free space above. You can use all areas of the top covered by the skirt mesh as well. If it still does not fit, scale down all skirt uv islands at the same time. The front part can go in the place meant for extra parts for bottoms. In MD try to always make garments from symmetrical patterns with Linked editing enabled. This way you will be able to utilize uv space more efficiently, especially if the patterns have identical textures so that you can put one over another. You can go back to MD, split both patterns vertically in half, delete one half, duplicate them with Linked editing, simulate, get the mesh in Blender, place right front and back patterns in the extra space for bottoms, bake textures, then place left patterns right on top of the right ones ( do not do this before baking textures )
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