|
Post by jjkrebs on Apr 26, 2020 23:56:51 GMT -5
As shown in the images below, the blender file looks fine, but when I put it in the game, things get screwed up and I'm not sure how to fix it. First thing is, the belt by his left waist is sticking out(image 6), even though the blender image looks fine(image 2). Second is in the middle of the back. The entire mesh except that one spot grows/shrinks with muscle and weight gain. I do want it to change size with it, but that one spot won't. When the sim is smaller it looks fine(image 5).It looks like it's being pinched(Image 3, 4, 6, 7). How can I fix this. Image 1 is what it looks like in blender. Thanks in advance
1 2 3 4 5 6 7
|
|
|
Post by mauvemorn on Apr 27, 2020 11:19:43 GMT -5
Hi. It seems that the mesh does not have a proper uv_1 map. 1). Make top selectable ( cursor icon); 2). Add Data transfer modifier to your mesh and choose top as Source object, set the rest like this
|
|
|
Post by jjkrebs on Apr 27, 2020 12:04:29 GMT -5
|
|
|
Post by mauvemorn on Apr 27, 2020 12:13:59 GMT -5
This feature was introduced in 2.76 if I'm not mistaken. Try downloading 2.78. If you have not transferred a uv_1 map at all, it means the mesh does not morph right at all, not only in that place.
|
|
|
Post by jjkrebs on Apr 27, 2020 12:36:26 GMT -5
|
|
|
Post by mauvemorn on Apr 27, 2020 13:46:47 GMT -5
In the file you shared the top is not selectable. Make sure to apply the modifier in Object mode
|
|
|
Post by jjkrebs on Apr 27, 2020 14:44:44 GMT -5
What do you mean that the top is not selectable?
|
|
|
Post by mauvemorn on Apr 27, 2020 14:58:07 GMT -5
You need to click on this cursor icon to make it selectable like you did here
|
|
|
Post by jjkrebs on Apr 27, 2020 15:22:41 GMT -5
Do I put the modifier on the top or on the item I'm modeling? Also, there were 2 UV's, UV_0 and UV_1, which do I select?
|
|
|
Post by mauvemorn on Apr 27, 2020 15:28:06 GMT -5
You add it to the item you're modelling, choose top as Source object, then select Nearest face interpolated, click on UVs, and choose uv_1 in both cases, apply
|
|
|
Post by jjkrebs on Apr 27, 2020 15:49:31 GMT -5
Thanks for putting up with all of my confusion, I finally got it to work, thank you so much. I must have been applying the modifier to the top before because it wasn't working.
|
|