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Post by yennexc on Apr 26, 2020 16:29:34 GMT -5
Hi, I've made a sofa and used the rigs from the original maxis sofa the file was created from. But my sims always wave with their arms and have the sofa thumbnail above their heads (as they can't reach it) when I tell them to sit on it. I tried to adjust the position of the rigs so they are a little above the surface and the rigs for the toddler feet are a little bit in front of the sofa, like it was at the original sofa. But it still doesn't work :/ Does anyone know what I am doing wrong? Do you have a tutorial for me? I can't find anything.
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Post by sigma1202 on Apr 26, 2020 19:01:05 GMT -5
Did you adjust the footprint?
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Post by yennexc on Apr 26, 2020 19:11:08 GMT -5
Not manually, but I used the button. But I found out, that the shadow LODs have to be there. when I don't delete them it works. So I have to find out to adjust them correctly, because I had some strange stripes when I tried to use them with my mesh.
edit: if I export the shadow LOD 0 mesh, edit it in blender and replace its mesh with my mesh (only the mesh in edit mode) and import it afterwards again, then my sims can't use it anymore again :/
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Post by freeasabird on Apr 27, 2020 21:10:20 GMT -5
The shadow meshes are usually the main meshes with less polys and no floor shadow plane, no textures and no uv maps (for some objects) and a cut number that is usually 0. So the meshes have to be the same just like the 3 you see in the game. It won't work if you delete them because the game needs them for the object to work. Take your lowest mesh (lod3) and either use the decimate option carefully to maintain the shape, or remove polys that won't be seen or used by the shadow mesh. Then delete the floor plane shadow, the textures, change the cut to 0 and save this mesh as Shadow_1. Import and see if it works. Some sofas don't need the uv maps for shadow meshes. Its just try it and see. I find the easy way to ensure the rig works is to make sure my mesh has the seats in exactly the same place (height) as the maxi clone. I do this after I import my mesh while the maxi clone is still in Blender, make the adjustments to the new sofa then when it all lines up delete the clone.
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Post by yennexc on Apr 28, 2020 3:44:46 GMT -5
Thanks for your tips, now my shadow meshes are working (I think it was a mistake to append it from another file). But they still can't sit on it :-/ I am trying a lot: adjusting the size of the sofa, adjusting the rig position in blender or adjusting the rig position in s4s. But it only works, if I leave the original shadow mesh and don't touch it. But beside of that this doesn't look good, I would also like to create new rig-points, after I get it working and understood where the problem was :-/
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Post by freeasabird on Apr 28, 2020 16:54:07 GMT -5
Can you share the .package file? I can't help you with the rig as I literally build my sofas around the rig so to speak as I hate moving them. If I was having your problem I would create4 a new package file with a different sofa and start again. It's not too difficult as you already have your main lod_1 and that's probably where the problem is. I once had a sofa that had a single edge behind it, it drove me mad for 2 days before I finally found it. That single edge was the reason why the footprint was the size of a football field
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