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Post by arisunine on Apr 17, 2020 1:25:17 GMT -5
Hi! I have a quick question that I haven't been able to find an answer for. It is in relation towards uploading multiple textures to an object in sfs. For example, let's say that I have a metal material and a fabric material but have separated them into two different baked images. How would I then add both of them to my package file, along with both of their bump and spec? For example, here is what I'm talking about: There are three different baked texture files correlating to different parts of the mesh, along with their respective bump and spec, so I am wanting to learn how to do this also since the object I have has different materials and putting them onto one baked image significantly lowers the quality of the textures (plus I much prefer how the texture looks baked in blender). Someone did previously ask about this same question ( here) but I am still confused on how to do this. Any help is very much appreciated!
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Post by Leniad on Apr 17, 2020 11:56:18 GMT -5
The way I approach that is the simple way. Clone an object, any object, that HAS 2 image/texture slots (food for example always has at least 2) there are several furniture objects with 2 textures, but I can't think of an example atm. Add the mesh and textures you want to the new item and change the object definition tuning in warehouse to the type of object you want.
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Post by arisunine on Apr 17, 2020 17:44:51 GMT -5
Hi! So I played around a bit and that did the trick (yay) but now I'm stuck on how to change the object tuning? Is there some kind of directory that I can look at to figure it out because I searched on here and I didn't really find anything that could help me. Or rather, that I am understanding. I appreciate your helpful comment!
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Post by Leniad on Apr 17, 2020 18:46:14 GMT -5
You pick object similar to what you want, example mirror. Clone a mirror and then copy tuning id and tuning name from your mirror into the object you are making. That's all you need to do for tuning. You may need to edit the tags, but same process look at what the "mirror" has and make them match.
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Post by menaceman44 on Apr 18, 2020 14:01:21 GMT -5
If your object is functional then you may need to copy over the slots and rig from the EA base object as well.
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