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Post by celestialk on Mar 9, 2020 16:04:01 GMT -5
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Post by menaceman44 on Mar 10, 2020 6:14:41 GMT -5
The Adult Female Lingerie outfit should be a single group mesh.
Did you use the Save As option when creating your second package? Never do that to create seperate packages. It keeps all of the internal coding exactly the same and just gives the file a new name. To get your second package working it would probably be more straight forward to just start a completely new project and import all of your meshes and textures into there instead of trying to manually update all of the internal IDs.
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Post by celestialk on Mar 10, 2020 10:39:26 GMT -5
Hiya! I did use the save as option after importing my mesh over some cc I was using as reference, it explains why it has the same id. Thanks for letting me know! So if I used an in-game mesh, and used then used the save as option, would I still end up with conflicts? Or is it an issue only with cc? Also, would you mind providing a picture for the mesh so I can find it in s4studio? Thanks!
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Post by menaceman44 on Mar 11, 2020 10:04:14 GMT -5
This is the female lingerie outfit I mentioned. Using the Save As option is never a habit you should get into when creating Sims 4 CC. Only use it as a way of making backups of your own files while working on them. Say you make a change and want to test if it works or not but you don't want to save over the file you already have in case something goes wrong. Use Save As then. If your file works then delete the first file and carry on. If it doesn't work then you can delete the new file and go back to using the first one. I hope that makes sense. If you have downloaded some CC that you would like to recolour or use as a base you should place the package file in the Documents> Sims 4 Studio> Mods folder so that when you start a new project you will be able to select it from the screen where you choose your base object/outfit to start from. Basically any time you want to create a seperate outfit or item, start a new project from a new base object to make sure there is no internal package conflict.
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Post by celestialk on Mar 11, 2020 13:35:08 GMT -5
Okay! Thank you so much! So, from what I understand, (just to double-check) I can't reuse the same base game mesh as a starting point for my cc, (eg the mesh you showed can only be used once per cc outfit to avoid conflicts?) I should use different in-game meshes for each time I make new cc and I should use the save as file only for tests and use the save option instead? If so, I'll also remember to avoid using save as option. I really appreciate you explaining this to me as well.
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Post by MizoreYukii on Mar 11, 2020 13:57:22 GMT -5
Okay! Thank you so much! So, from what I understand, (just to double-check) I can't reuse the same base game mesh as a starting point for my cc, (eg the mesh you showed can only be used once per cc outfit to avoid conflicts?) I should use different in-game meshes for each time I make new cc and I should use the save as file only for tests and use the save option instead? If so, I'll also remember to avoid using save as option. I really appreciate you explaining this to me as well. Just to clarify, what they mean is you need to start a new package via Sims4Studio's main menu each and every single time you want to make a new item. That means you go to the main menu, click "Create 3D Mesh" again, find the item, name and save it. This creates a new package with new ID's, which means several CC outfits can use the same base game mesh because they have new IDs. If you Save As (or even copy the package) and just delete/replace stuff in the original package to start a new item like you did before, it won't work as it's keeping the same ID's. That's why Save As is only for testing, like you said.
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Post by celestialk on Mar 11, 2020 14:04:08 GMT -5
Ahh, right! Thanks so much for your help.
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