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Post by hamham67 on Mar 8, 2020 13:32:21 GMT -5
I downloaded a necklace that I really love, but when I make a fat or buff sim, the necklace stays where it is and is hidden by the body. It looks like the gem on the necklace is protruding from the chest. How do I fix this?
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Post by mauvemorn on Mar 8, 2020 15:35:18 GMT -5
Hi. You need to export the blend and vertex paint the mesh with 007F00If it won't give you the desired result, transfer the uv_1 map like this 1). Unfold rig, make top visible and selectable; 2). select the necklace, add Data transfer modifier, choose top as Source object, set the rest like in the pic, apply;
3). Check uv_1. If there will be stretching, enable sync, switch to face select and select those stretched faces, disable sync, select one side of those stretched faces and move them to another
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