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Post by Aurora Kreativ on Mar 4, 2020 9:36:39 GMT -5
Hello! I'd like to know what setting in studio that makes the mesh/texture have this "cutout" transparency? I have digged in the settings in studio for some time but can't replicate it. I've also searched high and low on google and in the forums but can't find anyone else that have had the same issue.
For example:
The blinds (cabin blinds) object looks like this in studio:
As you can see it has transparent areas around the texture.
I can't replicate it in my custom object, as it just looks like this (I based this package of another mesh and added this mesh instead):
The mesh has the same texture though as the original one does.
I'm wondering this since in game, I get this shadow around the transparent parts of the textures:
Thanks for any help!
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Post by Aurora Kreativ on Mar 5, 2020 6:40:38 GMT -5
It almost seems as if the transparent parts has some sort of ordering to it. When I compare the original object to the new one I made, you can see how the transparent part does work, however, it only applies to the top part of the blinds while in the original it applies to everything.
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