osumi
New Member
Posts: 4
|
Post by osumi on Mar 3, 2020 12:49:42 GMT -5
Hi! I've seen some сс creators who make outerwear as an accessory on hand. I would like to ask how i can do this?
Thank you.
|
|
|
Post by mauvemorn on Mar 3, 2020 17:48:42 GMT -5
1). clone a full-body outfit with one meshgroup, a swimsuit or lingerie, this dress would be best if the coat is for feminine frame; 2). export the blend file, bring in your coat, transfer weights and a uv_1 map, vertex paint like this Vertex paint dictates what variation (skin-tight and robe-like) of deformation maps the painted area will deform according to in CAS during body customization and animation. 00FF00 is for skint-tight areas, 3FFF00 is for any skirt-like area ( skirts, bottom parts of dresses, coats, aprons, etc). Start by choosing 00FF00 and Paint - Set vertex color 1). Disable Limit selection to visible; 2). Holding Ctrl, lasso-select the bottom part of the mesh starting somewhere in the middle of the pelvic bone; 3). Enable sync; 4). Press B and deselect legs; 5). Switch to Vertex paint and enable Face selection masking for painting; 6). Type in 3FFF00; 7). Paint - Set vertex colors; 8). Press A twice to deselect and select everything again, Paint - Smooth vertex colors 3). Put the coat's uvs in the uv_0 map over areas that it covers ( arms, back) 4). save and import back in the package 5). change category to whichever accessory you want it to be 6). change sort layer
|
|