|
Post by Aurora Kreativ on Mar 1, 2020 6:39:27 GMT -5
Hello!
I've been following a youtube tutorial by SACRIFICIAL on how to add custom interactions to objects. I'm trying to make a purely decorative item(curtain blinds, specifically the cabin blinds) have interactions set on it.
What happens however, in game, is that the interactions display "Go here", "Jog here" and "Excercise here" instead of the interactions i set into the super affordances. I have attached the package if someone knowledgeable could have a look at it. Perhaps SACRIFICIAL could if he's available.
Thanks for any help.
|
|
|
Post by Aurora Kreativ on Mar 1, 2020 7:02:34 GMT -5
I'd like to update and say that the interactions do not work in the provided package for the tutorial either. The tutorial for reference: So im guessing things have changed since the tutorial was made and now you have to do it differently?
|
|
|
Post by Aurora Kreativ on Mar 2, 2020 2:35:03 GMT -5
Ok, another update The tutorial very much still works ( however I'm not sure why the tutorial package wouldn't work for me in game still). The reason was simply that I chose a non interactive object to start with, which doesn't work to add interactions to. One has to start with an object that has any interactions already set, which I didn't understand at first. But now I know!
|
|
|
Post by Aurora Kreativ on Mar 2, 2020 7:38:53 GMT -5
Ok, so now that I have fixed the other stuff as mentioned above, I have another problem. Mainly, the parts of the blinds that have been hooked up to new bones and vertex groups with red weight paint is heavily enlarged like in the picture below. I don't know how to make them stay the correct size or what is causing this. So any help would be appreciated. As you can see, only the parts that have the new bones connected to them have been enlarged like this. The top part is still the same size as it should be. This is how I connected each bone. I added them to the parent bone "transformBone" and placed them at each part of the blind that should animate. With the weight paint tool, I marked the right vertex group for the right bone and made it red. I did this for all the blinds parts.
Anyone know what is wrong with it? Thanks!
|
|
|
Post by Aurora Kreativ on Mar 4, 2020 6:22:40 GMT -5
Alright, finally figured out the problem. The transformBone weight paint for the object shouldn't be all red of course, it should only be red on the parts where the other bones aren't attached. Now all looks fine in game, except for some texturing issues I'll deal with.
|
|