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Post by morningdewey on Nov 5, 2019 14:10:17 GMT -5
So I tried to cook up my first piece of CC yesterday, a graphic t-shirt, and the end result was way too pixelated and distorted.
The dimensions were 1024x2048 72pixels/inch which os apparently the default setting. I then changed it to 2048x4096 and it ended up looking exactly the same. Neither EA's legit in-game t-shirts nor the CC I have look this distorted.
I'm using Photoshop 2020. But Photoshop doesn't have native support to open DDS files so I had to install a plugin from Nvidia. Maybe Photoshop itself is the problem? Is there any other program out there I can use that will yield different results?
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Post by sigma1202 on Nov 5, 2019 14:21:49 GMT -5
A screenshot of the UV map and a screenshot of the shirt inside the game would help, you probably are not utilizing the UV space efficiently changing the image size from 1024x2048 to 2048x4096 won't do anything, sims 4 will downsample it back to 1024x2048 unless you have the HQ mod
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Post by secretlondon on Nov 5, 2019 16:49:06 GMT -5
So I tried to cook up my first piece of CC yesterday, a graphic t-shirt, and the end result was way too pixelated and distorted. The dimensions were 1024x2048 72pixels/inch which os apparently the default setting. I then changed it to 2048x4096 and it ended up looking exactly the same. Neither EA's legit in-game t-shirts nor the CC I have look this distorted. I'm using Photoshop 2020. But Photoshop doesn't have native support to open DDS files so I had to install a plugin from Nvidia. Maybe Photoshop itself is the problem? Is there any other program out there I can use that will yield different results? You can use PNG, you don't need to use DDS any more. I don't think nVidia's DDS plug in works with the current CC photoshop. Edit: it says it's for up to CS6, last update 2013. It might work in Creative Cloud, I haven't tried it.
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