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Post by halfrose on Oct 21, 2019 20:23:57 GMT -5
Hello, I have an odd issue which I can't seem to figure out what's causing it; I made a mesh that are glasses, made textures, UV and all. It looks fine in 3dmax, Blender and Sim4Studio, but when I boot the game to look at it, it has this, odd see through effect on the main body of it, but only if I turn to look at the handles. ((the lenses are indeed supposed to be transparent)) Example: ingame: Things I've tried: - I tried flipping the normals in blender, sims4studio showed it inverted, so it did ingame, basically telling me my mesh is not flipped. - Editing the texture didn't do much either. - Removed specular, also didn't do anything. If anyone has any idea of what could be causing this I'd be super grateful! Oh and for test if anyone wants to see if it does the game on your side, I have the package here: drive.google.com/file/d/1DcJHphxssQCFWlsGsnl7zk_lp_kE7CAZ/view?usp=sharing
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Post by sigma1202 on Oct 22, 2019 6:31:33 GMT -5
What glasses did you copy? your glasses should have 2 cuts, one for the glass and one for the frame, you only have 1 for everything
use one of the base game glasses, they all have 2 cuts, in blender enter edit mode, move the cursor so it points to the glasses glass, and press "l" this should select the entire glass, do this also for the other glass, then press "p" and select "separate by selection", now you have 2 objects, just give them appropriate cuts and import it into sims 4 studio, then just give the glasses the simglass shader inside the warehouse
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Post by halfrose on Oct 22, 2019 19:25:58 GMT -5
What glasses did you copy? your glasses should have 2 cuts, one for the glass and one for the frame, you only have 1 for everything use one of the base game glasses, they all have 2 cuts, in blender enter edit mode, move the cursor so it points to the glasses glass, and press "l" this should select the entire glass, do this also for the other glass, then press "p" and select "separate by selection", now you have 2 objects, just give them appropriate cuts and import it into sims 4 studio, then just give the glasses the simglass shader inside the warehouse Thank you very much that solved the issue! I completely overlooked the two separated parts when I made the model oops. Everyday you learn something new Seriously though thank you a lot, man I literally didn't noticed that or realized it was the cause of the issue.
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