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Post by depressionsims on Oct 18, 2019 21:27:40 GMT -5
So I'm having some very interesting problems with three of my meshes. They're all simblreen gifts and I was hoping I could finish them by today but that does not seem like that is going to happen. So dress 1 and 2 (Mary and Dani respectively) have the same problem from what I can see. I"ll share the pics: This is the Dani Dress and though you can't see it really, there is a problem. The sim there is all the way up on the weight scale. and the dress as not conformed with her. Along with this, the arms have become spaghetti. There is also a weird lightness around the ankles which I don't know why is there. All the dresses have this problem. This is the Mary Dress. This dress is much the same. Not conforming with the body size. Weird noodle arms. Weird ankle light. This is the Winifred Dress. It looks the same but it has an interesting problem which can view here: imgur.com/m2Hkl0LIt only behaves like that in the portraits for the game. The emotions portrait, the family portrait, etc. not in game or in CAS. Any help you can offer is EXTREMELY appreciated! I tried my best to troubleshoot what I could but these are my first clothing meshes and I have no idea what else I can do You can find the packages here: www.simfileshare.net/download/1418687/I fixed holes on the uv1 map, transfered weights, removed doubles, all of it! But to no avail :(
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Post by menaceman44 on Oct 19, 2019 12:16:02 GMT -5
Have you got your .blend files as well that you are importing? I know we can extract them from the packages you've shared but they don't always end up the same and the problem might be in what you are importing which Studio might not replicate when re-exporting them. The problem with the Winifred dress *might* be because some of your UV_1 mapping looks broken. Just below the bottom of the skirt, at the top of the legs, the mapping stretches across the UV_1 from one side to the other.
You might also want to close the gap on the inside of the "mouth" on the actual mesh. It's unlikely it would ever be seen from underneath but you can see straight up to the Sim's head if you do.
You might be having lighting issues on the items because your Normal map doesn't appear to be linked anywhere. The Geometry resources have no Normal texture linked to them for some strange reason even though there is one in your package. Your Geometry resources also point to a specular texture which doesn't exist in your package. There appears to be no shadow texture either. When editing these textures it's best to use the Export and Import buttons on the Textures tab, not from the Warehouse view.
I'm unable to offer any help with the morphing issues though I'm afraid.
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Post by depressionsims on Oct 19, 2019 18:15:58 GMT -5
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