Post by rawe202 on Oct 5, 2019 6:35:56 GMT -5
Hello everybody!
I'm completely new to the modding community.
So I have also tried to change the possible standard head mesh by making it smaller in the rig part in the .blend file, but this have no effect on the unwanted head.
When the file is packed and previewed in the game in face detail the standard (unwanted) head is shown.
drive.google.com/open?id=1DEV0RcUYOiTdeIQ086RBQOy2BWeuqbYK
So my questions is:
How do I actually create my own heads/bodyparts?
I'm completely new to the modding community.
Some background info. I have recently downloaded the Sims 4 studio to try and create some sort of a character mod. I have no trouble with custom clothing and accessories which works fine in the game, but when I try to create a custom head I can’t get it done properly. I have tried to follow multiple tutorials but I can't find anything about custom heads/bodyparts.
What I want to create is a wolf head (a complete 3d figure is already done) and later on, other heads and bodyparts for the sims. I have learned that all custom body parts should be marked as skin detail for the game.
In sims 4 studio I have created a CAS standalone in the CAS category and loaded the standard human full body mesh into Blender.
In Blender I've created some test meshes to see what part of the mesh is visible in game. It is only the floating face (modified s4studio_mesh_2) that is visible in the game which means, changes is only visible when I pull the mesh out, all untouched mesh is clipping through a standard mesh (old test mesh). I have cleaned up the mesh in blender.
drive.google.com/open?id=1HAXwF0CNaeNHeZ27RH_AioRTdvrHWG43
drive.google.com/open?id=1HAXwF0CNaeNHeZ27RH_AioRTdvrHWG43
I have created a test mesh for demonstration purposes.
drive.google.com/open?id=1wxwoTCna5FiSbuPOM75aTx38wpKjU-c9But there is always a standard head when seen in Sims4 which is not the rig mead mesh in the .blend file.
But this standard head is not seen right away in S4S.
Only when I reload the project.
So I have also tried to change the possible standard head mesh by making it smaller in the rig part in the .blend file, but this have no effect on the unwanted head.
When the file is packed and previewed in the game in face detail the standard (unwanted) head is shown.
drive.google.com/open?id=1DEV0RcUYOiTdeIQ086RBQOy2BWeuqbYK
and the mesh from the s4studio_mesh_2 is shown in game.
So my questions is:
How do I actually create my own heads/bodyparts?
Why is the standard head always showing, because it’s not in the .blend file?
And what is the rig mesh in blender used for?
And is the mesh you always work with in blender placed outside the rig collection when creating new meshes for sims?