Deleted
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Post by Deleted on Sept 26, 2019 14:43:45 GMT -5
It's been a while that I used S4S Studio. So I used to know the difference between "Standalone" and 'Create A mesh" but now I think something has changed. Wasn't it previously possible that S4Studio included the Mesh when you clicked on "Create a Mesh"? I mean I tried to add the sources for Geometry but S4S won't include the Mesh... so how can I include the Mesh now? I'm kinda lost! Did a recolor of an item where the creator allowed to include the mesh. I clicked on create a mesh, did my recolor and then I noticed ingame it doesn't show up and when I checked the warehouse I realised that the resources aren't added. I was kinda confused and wondered why? I mean I tried to add the geometry, the mesh, and the map manually but when I try to import the mesh - nothing happens and it refuses to add the mesh. So what can I do now? I think I miss out here some changes - can someone explain me now how to add the mesh? Only if I copy the file and use this one in my game then it shows up but this is not the goal. I know each item needs their unique instance key and I want to publish this recolor with the mesh. Honestly I wish we would have this function back everything else is way too complicated... Is there a kind soul who can please explain how to do that now?
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Deleted
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Post by Deleted on Oct 19, 2019 15:05:04 GMT -5
Has nobody an answer? Can nobody help?
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Post by makesims on Oct 19, 2019 15:44:47 GMT -5
I'm still pretty new to meshing, but maybe it's the cuts? You have to make sure the cuts in Blender (if Blender is what you're using) are the same as whatever Item you're trying to change the mesh of.
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