sssr3
New Member
Posts: 6
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Post by sssr3 on Sept 22, 2019 14:25:37 GMT -5
So im new with all the cc creation business and ive b een trying to fix an accessory this is how it looks like with max muscle, ive been following tutorials but i cant find a way to fix it
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Post by mauvemorn on Sept 22, 2019 14:57:47 GMT -5
Hi. You must have not used Clean tool, which is what should be done in newer versions of Blender 1). Find an ea item that is closest to yours in shape (collar/no collar, sleeve length), clone it, export the blend; 2). Append it in the scene; 3). Select your mesh (without body, never transfer weights to something that has fingers, they are too close to each other), delete all vertex groups; 4). Select appended mesh, Shift-select your mesh, switch to Weight paint, click Transfer weights and set it like in the pic; 5). Then use Clean tool with All groups selected
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sssr3
New Member
Posts: 6
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Post by sssr3 on Sept 22, 2019 18:35:46 GMT -5
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sssr3
New Member
Posts: 6
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Post by sssr3 on Sept 23, 2019 22:07:01 GMT -5
I fixed the weight issue, it was the uv_1 mapping after all, it was poorly mapped heres how it looks like now!: imgur.com/a/Pi0di3Ithanks for the help, ill see if i upload it crediting the original creator
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