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Post by pixaratv on Jul 30, 2019 14:06:45 GMT -5
Hello! I want my Sim to get inside my custom object. So I am using this posture: "posture_RabbitHole_Tree" (ID:98538) with this animation: "PostureIdle_TreeCave" (ID:98540) I also added the super affordance "generic_RabbitHole_Tree" (ID:98839) to my custom object (it does not work without it).
It works perfectly fine with the existing tuning "RabbitHole_Tree_Explore" (ID:75370). My problem is that, whenever I make super-interaction (e.g. the explore interaction) custom, Sims sometimes ignore the posture and just stand there in front of the object idling (it seems to be random and has nothing to do with attention cost). So the animation works properly only if the super-interaction is not custom. Has it something to do with wrong injection? I injected my super-interactions only into my custom object, as usual.
Additional: Even when the interaction is completed or canceled, Sims will not exit the posture until a next interaction is in the queue.
What could be the problem?
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Post by pixaratv on Jul 31, 2019 13:48:00 GMT -5
And once again I solved my problem by myself This nasty little super affordance played tricks on me for a very, very, very long time... <T>23835<!--sim-standExclusive--></T>
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Post by 445hffnns4-10@ on Dec 8, 2020 19:30:39 GMT -5
I'm glad I found this thread, this was helpful in what I'm trying to do as well! I am such a noob, so I still think I'll have trouble... But this is a good start.
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