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Post by freeno on Jul 9, 2019 12:27:16 GMT -5
Hello, I've been trying to personalize my sims rooms with clothing they wear and such. Recently been trying to look for shoes they wear to add to closets but I barely can find anything so I turned to trying to make it myself. I am asking for help on how to convert said shoes they wear into buyable clutter. Google only shown one result and fresh as a newborn when it comes to modding, but I have extremely little experience with modeling in programs like 3DS max but that is really it. I found this thread but it didn't help too much as when I try to import the mesh to an object it wouldn't replace the object mesh (I would use a small decorative object, like the scrolls in a jar.) Here is what I did: - Export Mesh
- Open the mesh up with blender
- Delete the bones and the UV map as stated in the thread
- Save object and import it into S4S
- Object doesn't change
What am I doing wrong? Also as a bonus can I be told how to edit each individual shoe's position relative to the other (like pushing them together) Thanks.
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Post by menaceman44 on Jul 9, 2019 14:07:51 GMT -5
You will need to make sure that the cut number and mesh names match those of the original object you use as a base. If you don't assign the correct cut number then studio won't know which mesh it is supposed to be replacing so it won't replace anything which is what sounds like is happening.
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Post by freeno on Jul 9, 2019 16:50:45 GMT -5
You will need to make sure that the cut number and mesh names match those of the original object you use as a base. If you don't assign the correct cut number then studio won't know which mesh it is supposed to be replacing so it won't replace anything which is what sounds like is happening. When you say mesh names, do you mean the name of the file?
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Post by freeno on Jul 9, 2019 18:44:41 GMT -5
Alright so I converted a pair of boots into a decorative object successfully (yay!) However I ran into one last issue- they're very glossy looking. If I can get directed to a guide or steps on how to remove the glossy look, it would be much appreciated. I hope I am not getting too off topic haha UPDATE: I've figured it out and successfully converted a cas item into an object, after all the issues I resolved along the way it should be easy from here
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Post by menaceman44 on Jul 10, 2019 6:03:55 GMT -5
Sorry that I was unable to answer sooner. I'm glad to read you got things working anyway.
When I said mesh names I meant in blender they are named s4studio_mesh_0, s4studio_mesh_1, etc and these names have to match with the correct cut numbers for studio to be able to import them correctly. As for the shininess of the object that would be the specular image that you can replace with a blank one if you don't want any shine. Also, if you notice any strange or unexpected details on the mesh once it is imported that may be down to the Normal map (bump map) and you may want to blank that the same as the specular.
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