|
Post by fvithii on Jul 8, 2019 12:25:14 GMT -5
Good morning everyone. Today I was working a piece of CC that acts and looks like a greenhouse window, but is actually a decor piece (so it's not an actual window that snaps to the wall). I followed orangemittens tutorial on adding alpha to a CC object. It worked, but made my glass part completely invisible instead of giving it a glass effect. I was also following this tutorial here about making an object look like glass. I decided to look at other CC decor objects that had see-through glass when I noticed that they had an extra "shader" (I don't know if that's the term for it) called GlassForObjectsTranslucent. The tutorial I did only covered changing the shader, but not adding another one to act as the GlassForObjectsTranslucent. I don't want to use other CC as a base for my project, so how do I add this shader for the glass part of my object? Is there a non window object that already has this shader? I don't want to do any extra tuning. UPDATE: After following the second tutorial, my whole object looks like glass except for around the top. Images here. Thank you in advance!
|
|
|
Post by fvithii on Jul 8, 2019 15:33:38 GMT -5
Nevermind, I fixed the issue. I cloned a Studio Recolorable with the meshgroups I needed (The Glass Box table, has Phong, GlassforObjectsTranslucent, etc.), and replaced each group with my meshes, and fixed the cuts. Everything's working fine now!
|
|