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Post by fufu508 on Jun 6, 2015 18:54:10 GMT -5
I noticed the 18 colors found for this hair in game (Maxis stock hair, in-game hair colors) They match the color sequence seen in the Create CAS Standalone selection tool (yf_hair_bombshell): But once they load into the editor, the color sequence appears to change. Did I do something wrong? I downloaded a few custom hairs and noticed the colors weren't matching the Maxis sequence, and in some cases (maybe the author's intention) lacked some Maxis colors altogether. If I want to reorganize the colors, copy some to tweak to resemble the Maxis shade in the same position, e.g. position 6 in the Maxis swatches is a light orange (ginger) color, is that possible to do? I'm going to try the tutorial suggested by untraditionalnerd in sims4studio.com/post/13841/thread - hoping it changes the sequence in the editor (studio tab).
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Post by orangemittens on Jun 6, 2015 19:14:14 GMT -5
All of the color swatches have the correct sorting priority so that in game they will show up in the correct order if it's an EA hair or made to match one. The swatches as they are shown in Studio don't yet match that but if you leave them as-is they will form into the right order in the game.
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Post by fufu508 on Jun 6, 2015 19:28:49 GMT -5
All of the color swatches have the correct sorting priority so that in game they will show up in the correct order if it's an EA hair or made to match one. The swatches as they are shown in Studio don't yet match that but if you leave them as-is they will form into the right order in the game. Thanks OM. I just updated my post with plans to try reordering. Will I see the correct ordering in the Warehouse tab? Not sure yet how I will know, so I am going to review the tutorial again and see if Figure 7 answers that question This post looks similar but like the tutorial refers to clothes. I assume the process for sequencing color swatches is the same for hair as it is for clothes? Also if I understand SYNTHsims post, indexing by EA/Maxis is by 5s, i.e. 0,5,10,15,... Do I have to stick to that interval? Ok so below I pasted an image showing the secondary display index I observed for each of the 18 Maxis hair colors for the yf_hair_bombshell style. They are in ascending order as expected, but not strictly 5, 10, 15, etc., i.e. 15, 17, 20; 55, 60, 70. If I want to use a custom ginger hair style of similar color to yf_hair_bombshell SecondaryDisplay Index 25 as seen below and I assign that custom hair that SecondaryDisplayIndex of 25, then can I assume I would be able to switch hair styles in-game and have the custom hair style color stay consistent with the yf_hair_bombshell and the other Maxis hairs?
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Post by brujah on Jun 6, 2015 20:25:55 GMT -5
If you want your custom hair to match the eyebrows of the same color then yes it should follow EA ordering.
EDIT: I edited my swatch reordering tut to reflect this. Thanks for pointing it out.
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Post by bimba on Feb 8, 2016 11:17:48 GMT -5
Sorry if I resume this old thread but I was trying to make some hair recolors and I have a problem. I've followed the right EA swatching order, so my black is number 5, dark brown 10 and so on... I've also renamed every single swatch with the right name (under Categories -> Hair Color) but when I try the custom file ingame, it doesn't recognize the color. For example: my sim has dirty blond EA hair but when I click on my custom hair it goes to black. The odd thing is that if my sim has orange or platinum EA hair, when I try my custom it shows the right orange/platinum custom swatch. The same doesn't happen with the other colors and I don't know why since I've made everything together :-/
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Post by lavsm on Feb 9, 2016 4:25:58 GMT -5
Hi bimba, according to this page the swatch colors must match EA's exactly to prevent this problem. The correct hex codes are listed there also.
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Post by bimba on Feb 9, 2016 5:49:38 GMT -5
Hi bimba, according to this page the swatch colors must match EA's exactly to prevent this problem. The correct hex codes are listed there also. WOW!! You made my day!! I couldn't believe that the problem was actually a slightly (REALLY SLIGHTLY!) different hexadecimal colour
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Post by lavsm on Feb 9, 2016 6:05:53 GMT -5
Glad I could help.
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