Post by arialm2 on Jun 10, 2019 23:03:09 GMT -5
Every time I open the game I get this
The Sims 4 Studio - Version 3.1.2.4
System.AggregateException: One or more errors occurred. ---> S4Studio.Data.IO.Package.PackageLoadException: Failed to load C:\Program Files (x86)\Origin Games\The Sims 4\EP01\ClientFullBuild0.package ---> System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
at System.IO.BinaryReader.ReadUInt32()
at S4Studio.Data.IO.Package.DBPFPackage.ReadIndexTable()
at S4Studio.Data.IO.Package.DBPFPackage..ctor(String filename, Boolean cache, IPackageEntryStorage storage, IPackageResourceCache cache_storage, IPackageCompressor compressor)
--- End of inner exception stack trace ---
at S4Studio.Shared.AppModel.DoInit()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of inner exception stack trace ---
---> (Inner Exception #0) S4Studio.Data.IO.Package.PackageLoadException: Failed to load C:\Program Files (x86)\Origin Games\The Sims 4\EP01\ClientFullBuild0.package ---> System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
at System.IO.BinaryReader.ReadUInt32()
at S4Studio.Data.IO.Package.DBPFPackage.ReadIndexTable()
at S4Studio.Data.IO.Package.DBPFPackage..ctor(String filename, Boolean cache, IPackageEntryStorage storage, IPackageResourceCache cache_storage, IPackageCompressor compressor)
--- End of inner exception stack trace ---
at S4Studio.Shared.AppModel.DoInit()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
And then when I click to create a recolor none of my cc or even the base game files load up. Am I doing something wrong?
The Sims 4 Studio - Version 3.1.2.4
System.AggregateException: One or more errors occurred. ---> S4Studio.Data.IO.Package.PackageLoadException: Failed to load C:\Program Files (x86)\Origin Games\The Sims 4\EP01\ClientFullBuild0.package ---> System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
at System.IO.BinaryReader.ReadUInt32()
at S4Studio.Data.IO.Package.DBPFPackage.ReadIndexTable()
at S4Studio.Data.IO.Package.DBPFPackage..ctor(String filename, Boolean cache, IPackageEntryStorage storage, IPackageResourceCache cache_storage, IPackageCompressor compressor)
--- End of inner exception stack trace ---
at S4Studio.Shared.AppModel.DoInit()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of inner exception stack trace ---
---> (Inner Exception #0) S4Studio.Data.IO.Package.PackageLoadException: Failed to load C:\Program Files (x86)\Origin Games\The Sims 4\EP01\ClientFullBuild0.package ---> System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
at System.IO.BinaryReader.ReadUInt32()
at S4Studio.Data.IO.Package.DBPFPackage.ReadIndexTable()
at S4Studio.Data.IO.Package.DBPFPackage..ctor(String filename, Boolean cache, IPackageEntryStorage storage, IPackageResourceCache cache_storage, IPackageCompressor compressor)
--- End of inner exception stack trace ---
at S4Studio.Shared.AppModel.DoInit()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
And then when I click to create a recolor none of my cc or even the base game files load up. Am I doing something wrong?