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Post by superkirbylover on May 26, 2019 1:10:16 GMT -5
ok, i'm ready for the onslaught of "why'd you post this cringe you're going to loose subscriber" replies SO for guilty pleasure purposes i wanted to just have it so i don't have to look at the sim's ugly face and just replace it with sans undertale's head, right ...well, if i adjust the weight of the sim, his face kind of deforms, too. it's classified as a hair if it matters send help. thank you
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Post by mauvemorn on May 26, 2019 7:25:00 GMT -5
Hi. This is a uv_1 map related issue. You can either map it properly or just vertex paint it with black to disable the ability to morph
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Post by superkirbylover on May 26, 2019 12:24:22 GMT -5
Hi. This is a uv_1 map related issue. You can either map it properly or just vertex paint it with black to disable the ability to morph how would i be able to map it properly??
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Post by mauvemorn on May 26, 2019 14:41:31 GMT -5
By transferring a uv_1 map from the head mesh ( 2:36 - 3:30 ). The uv_1 map is what dictates how the mesh will morph during customization of body parameters and facial features. But since you don't really need your mesh to be affected by changes in facial features, i suggest to just vertex paint it with 000000
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