|
Post by Osallia on May 25, 2019 9:00:10 GMT -5
Trying to make a romper and I know the weights are off, I've tried to transfer weights from multiple pieces of clothing but it doesn't seem to be transferring. I even tried just the base piece that I frankenmeshed from but still no changes. I've also used blender 2.70 and the 2.78. Blender File
|
|
|
Post by mauvemorn on May 25, 2019 9:59:38 GMT -5
Hi. The link won't load ( for me ). Anyway, is the reference file visible ( as in, not hidden)? Do you select the reference first then shift-select your mesh? Do you choose By Name and use Clean tool in 2.78? Shown from 2:06 to 2:40
|
|
|
Post by Osallia on May 25, 2019 10:33:14 GMT -5
Hi. The link won't load ( for me ). Anyway, is the reference file visible ( as in, not hidden)? Do you select the reference first then shift-select your mesh? Do you choose By Name and use Clean tool in 2.78? Shown from 2:06 to 2:40Yes I've tried all that but it still doesn't seem to be transferring to the new mesh. I also updated the link so hopefully it works now.
|
|
|
Post by mauvemorn on May 25, 2019 17:12:30 GMT -5
- combine all 4 meshes; - delete all vertex groups( click on the down-arrow icon under + and - and choose delete all groups); - clone the lingerie set, export the blend, append it;
- transfer the weights from it; - use clean tool; - edit the uv_1 map by placing the rolled up part in its right place, mirror the left one and move it, too; - change the cut number to 0000; - replace the lingerie's blend with yours.
|
|
|
Post by Osallia on May 25, 2019 21:40:46 GMT -5
- combine all 4 meshes; - delete all vertex groups( click on the down-arrow icon under + and - and choose delete all groups); - clone the lingerie set, export the blend, append it;
- transfer the weights from it; - use clean tool; - edit the uv_1 map by placing the rolled up part in its right place, mirror the left one and move it, too; - change the cut number to 0000; - replace the lingerie's blend with yours. That made a huge difference! I still have a slight problem though. So now it looks like I have double of the rolled up part, part of it is stable and the other is still wonky like before. Sorry if it's something super obvious. Updated Blender FilePictures
|
|
|
Post by mauvemorn on May 26, 2019 15:53:39 GMT -5
you did not finish the uv_1 editing 1). turn on sync; 2). press B and select these islands; 3). disable Limit selection to visible; 4). press B and, holding Shift, deselect the right part in the 3d view; 5). switch to uv_1. UVs - Mirror - X axis. G X and move it like in the pic. clone one of these if you cloned something else and replace the blend
|
|