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Post by tigger3336 on Mar 9, 2019 13:13:54 GMT -5
I've created two different versions of a recolor for a base game "cropped pants", but have learned that by simply choosing to SAVE AS with a new file name doesn't do the job of creating an entirely new and separate package that the game sees as unique.
Frustrating, but it appears I have to clone the CAS item a second time with my unique name, and then load the different textures.
Is there any possible way to create the 2nd package file so the game sees it as unique, so the game sees the 2nd separate package file as unique? Is it just the way things are, or can I change a number in the Warehouse?
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Post by Mathcope on Mar 9, 2019 14:08:04 GMT -5
If you place your .package file in: Documents/Sims4Studio/Mods. You can clone that instead of an EA item to produce a new .package that contains all the changes you did for your first .package. This way you only have to import the new textures and the generated .package will be unique. A few things to notice though: 1. Once you clone your .package, make sure to sims4studio.com/thread/8046/packaging-standalone-cas-edit-studio. 2. If you need the same amount of swatches of the original .package clone as "Selective Clone" and check "All swatches" and "Renumber" in the tick section.
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Post by tigger3336 on Mar 9, 2019 16:00:48 GMT -5
If you place your .package file in: Documents/Sims4Studio/Mods. You can clone that instead of an EA item to produce a new .package that contains all the changes you did for your first .package. This way you only have to import the new textures and the generated .package will be unique. A few things to notice though: 1. Once you clone your .package, make sure to sims4studio.com/thread/8046/packaging-standalone-cas-edit-studio. 2. If you need the same amount of swatches of the original .package clone as "Selective Clone" and check "All swatches" and "Renumber" in the tick section. Of course!!! Thank you, Mathcope, yet again you have me sorted out. I sincerely appreciate your help.
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