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Post by simadream on Oct 16, 2018 19:58:40 GMT -5
Hello,
is there a way to make cc plants change colors with seasons the way their bushes and trees change color? Or even force a current game plant change color with seasons? For example, I have the checkmate bushes from get together made buyable in my game, but they don't change colors with the rest of the plants and they look out of place. I also have some cc grass I'd also like to change colors.
thanks,
dreama
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Post by Leniad on Oct 16, 2018 20:33:32 GMT -5
I think you can. Zacetorious is the guy to ask.
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Post by menaceman44 on Oct 17, 2018 13:56:39 GMT -5
From what little I know, the alpha of the main texture controls if the plant changes colour. I'm just not sure how it works.
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Post by minimonster on Oct 19, 2018 9:23:23 GMT -5
Hi simadream . I had made many Default Replacements of various game plants for my worlds, and after Seasons came out, I gasped at how badly they stuck out as 'unnatural'. What I did was I ended up re-cloning and recreating all of the DRs that I made with the new game files & definitions, and they all now 'function' the same as the non-DR ones in-game. I have not tried this with non-game files/meshes, but I suspect that as long as they are made the same as the game files (with alpha leaves etc.), that they will 'fall into line' the same as the rest of the game's plants. I was really Happy when the re-cloning did the trick, as I had so many that I had changed/swapped the textures of. I hope this helps you & your plant issue(s). Cheers.
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Post by simadream on Oct 20, 2018 18:24:29 GMT -5
Hi simadream . I had made many Default Replacements of various game plants for my worlds, and after Seasons came out, I gasped at how badly they stuck out as 'unnatural'. What I did was I ended up re-cloning and recreating all of the DRs that I made with the new game files & definitions, and they all now 'function' the same as the non-DR ones in-game. I have not tried this with non-game files/meshes, but I suspect that as long as they are made the same as the game files (with alpha leaves etc.), that they will 'fall into line' the same as the rest of the game's plants. I was really Happy when the re-cloning did the trick, as I had so many that I had changed/swapped the textures of. I hope this helps you & your plant issue(s). Cheers. So just make sure to clone it from one of the plants that already do that?
Okay, I'll try that. I wonder if that would work too for liberated plants. Thanks
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Post by Lanti on Oct 29, 2018 18:06:20 GMT -5
I'm trying to learn to do this too, and happy to see a thread about it. minimonster I went through the same, I had made a lot of tree DRs and had to reclone them after Seasons. I found out working with DDS is much better because of the alpha. But there's still some stuff I'm trying to understand. Some alphas have grey bits and it seems those are the branches that disappear in winter? I saw some weird holes showing up in my leafs textures and I think it's because of that. About the color, I believe there is an independent DDS image that casts a hue over the plants? I believe this because I've made black and white leafs to test it and they still looked green in game. I've found this DST inside plant packages that is a small and thin image with colourful stripes, and I thought that might be it. Not sure, though. Do you know anything about it? Overall, I'm finding it hard to make good looking plants because of this color overlay that kind of nulls out the textures I make. Anyway, just thought I'd leave these comments here in case you or anyone else has more insight. I'd really like to figure this out.
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Post by minimonster on Oct 29, 2018 18:48:12 GMT -5
Hi @ Lanti. Believe me, I know your pain with the plants! So frustrating to me to create replacement textures, only to end up with an overall wrong-colored plant! That said, I have not yet seen this colored stripe image that you mentioned, and am now going to go look for it, just to see if I can figure out what it is... The actual issue with the 'green-ness' I have found (used to) lie within the mesh declarations of the plant itself. ( Used to being the key - it no longer is that way) I just cloned a couple of trees to take a peek, and I had not noticed the stripe before now. It is declared within the mesh as being used for the seasonal ' color ramp' - which I imagine is what is used to 'tint' the leaves during different seasons. It used to be that the mesh of the leaves had a specular color declaration (different thing than Specular shine) of some tone of green, but they seem to have completely changed all of that to accommodate the new Seasons foliage changes. And you are very correct about the alphas of the leaves having changed - they used to be a single alpha of white, now they are grey & white, I suspect to give the illusion of growth of the leaves as the seasons change. Other than my own personal overrides, I have not noticed any CC plant changes released to match the newly implemented growth introduced with Seasons. Custom plants updated to match the new growth, yes. I am also somewhat embarrassed to admit that even though I had pre-ordered Seasons, it took me a very long time to update all of my DR plants & objects to the new system. Then once I had done that, I have yet to play beyond Spring. Embarrassing to be sure, for someone like myself. Cheers to you for pointing out the color ramp texture to me!!! I am somewhat Excited to see what I can do with it! Thank You for that!
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Post by Lanti on Oct 29, 2018 19:16:48 GMT -5
minimonster omg, SO frustrating. I've already replaced all the plants from the base game and right now I'm trying to make them look better and it seems that when they do, it's out of luck. There's no way in telling what they'll turn out to be in game, and I've waisted numerous hours working on this lol. I'm happy to see you agree with what I thought, so I must be on the right track. I have not found a link between the alpha shades and the color overlay, it seems even plants with all-white alphas will change colors along with the seasons. And I think I get it about not playing, lol, sometimes making CC is just more fun. About the color stripe, from what you say, it does interfere with the leaf colors, right? I'm glad to know that, as I had tweaked it a bit and didn't notice any changes. But now I'll try again. And np! : ) If I could ask, just, please, if you could let me know if you get any results with it? And I'll do the same? I'm just about to go crazy with this hahah!
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Post by wildlingpine on Apr 9, 2019 3:23:31 GMT -5
Hi all, absolute newbie here, haven't modded since The Sims 2. I hate the fact all the plants look the same. I'd like to download a mod that makes them different, but I can't find one, so I'm planning to try to make my own. Simple texture changes like a couch etc I think I understand, but the plants are completely befuddling. Does anyone know of a tutorial for modding plants post-seasons? Failing that, can someone give me a brief overview?
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Post by Virelai on Dec 5, 2019 9:31:11 GMT -5
Hi, I'm new to everything, and stumbled upon this topic when searching for how to do this. However, the posts in this topic are pretty vague for a beginner like me. Is cloning from an existing plant that already changes the only way to do this? If so, how do you go about doing that? Thank you.
I assume this is the tutorial that I'm looking for, but I'm never sure.
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Post by menaceman44 on Dec 5, 2019 16:04:07 GMT -5
I don't know about that being the only method for working plants but that is the tutorial you will need for creating new objects.
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Post by Virelai on Dec 14, 2019 11:42:21 GMT -5
I don't know about that being the only method for working plants but that is the tutorial you will need for creating new objects. So, I've tried using that method, but I can't even get to the point of getting them in my game to see if they work because when I (and so far I'm only using EA objects, no CC) try to bring over the object file for the plant to override the base the object file for the plant is missing its textures and shows up as solid pink. I'm such a newbie and I don't know where I'm going wrong.
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Post by MizoreYukii on Dec 14, 2019 15:29:17 GMT -5
I don't know about that being the only method for working plants but that is the tutorial you will need for creating new objects. So, I've tried using that method, but I can't even get to the point of getting them in my game to see if they work because when I (and so far I'm only using EA objects, no CC) try to bring over the object file for the plant to override the base the object file for the plant is missing its textures and shows up as solid pink. I'm such a newbie and I don't know where I'm going wrong. I had that happen when I deleted DST files I thought were useless. So if you deleted any you need to start over, as importing them (if you kept them) only sometimes works.
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Post by Virelai on Dec 14, 2019 15:34:17 GMT -5
So, I've tried using that method, but I can't even get to the point of getting them in my game to see if they work because when I (and so far I'm only using EA objects, no CC) try to bring over the object file for the plant to override the base the object file for the plant is missing its textures and shows up as solid pink. I'm such a newbie and I don't know where I'm going wrong. I had that happen when I deleted DST files I thought were useless. So if you deleted any you need to start over, as importing them (if you kept them) only sometimes works.
DST files? I haven't deleted anything at all to my knowledge.
Perhaps it would be better for me to make my own topic for this? While plants are what I'm going for, I have other things I'm trying and this isn't working with them either. =/
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