Deleted
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Post by Deleted on Mar 16, 2018 0:26:04 GMT -5
So this is proof that I have done everything correctly : I have all of that cc in my game. I am needed to take pics of them. But I am only able to see three of them at a time. that's my cc. that's the other one. Now the rug How can I get all 90 cc to show up? I have to exit completely out of the game remove the three items I took pictures of....go back into the game and take three more pics...exit out and etc etc etc. I obviously have my cc where it is suppose to be, but it is only showing the top three items in the game? Is anyone else having this issue?
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Post by AdonisPluto on Mar 16, 2018 1:45:49 GMT -5
That's strange, I have never experienced this on my side before. I do hope you get a solution to that.
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Post by inabadromance on Mar 16, 2018 2:16:25 GMT -5
hi! I'm assuming that there has been a confusion while creating the content. have you cloned a base game painting or clone a cc content each time you created your paintings? or have you been changing just the name files? the first approach is the correct answer. if you've done otherwise, then that is the reason.
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Post by AdonisPluto on Mar 16, 2018 3:30:52 GMT -5
Yes, I was just about trying to ask the same questions from inabadromance post. Are the paintings just on with different recolours are are they different paintings. Now if you cloned a new base object for each painting, then it will show up correctly. But on the other hand if what you did was to first clone the first painting and then subsequently added replaced the image file and save as a different name, only the main one cloned will show up in game. Others will not show up since they share the same instance name and number with the main mesh. My advice is then, for each painting, make sure you always Clone a base object. That way you will have your cc showing up well in game
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Post by Deleted on Mar 16, 2018 6:55:27 GMT -5
ok. I was thinking about that. I didn't clone. I merely did a "re-color". The game reads the files, but only the top layer. As I remove a "set" at a time, then the next "set" is read. It is really weird. Thank you for your help. (But I figured it out.)
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Post by inabadromance on Mar 16, 2018 7:14:39 GMT -5
glad to know you figured it out. for the sake of avoiding confusions, both new objects and recolors require cloning. what you've been doing is called "override".
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