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Post by SZNS on Jan 28, 2018 18:29:29 GMT -5
I got permission to share these hairs with the public. I just wanted to know how I could remove the accessories and sims' skin colour from these converted hairs? I tried to UV Map them correctly in Blender and think I've got it right? Here are the Blender files for all four and Here are the packages for all four Pictures below:
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Post by SZNS on Jan 30, 2018 3:13:24 GMT -5
I fixed the some problems on my own but there's still some clashing with the hair and certain skin overlays and at the front of a hair there are nude stripes? Any help with this?
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Post by Zelrish on Jan 30, 2018 4:26:43 GMT -5
Hair 2 : uv reaching OUT of the uv map's boundaries at the top Hair 4 : uv reaching OUT of the uv map's boundaries at the top and on the left Hair 6 : uv reaching OUT of the boundaries on the left Hair 8 : uv reaching OBVIOUSLY OUT of the boundaries of the uv map at the top and on the left
Come on... it is quite obvious every time... you use a 1024px by 2048px picture for the texture. Why is the uv map placed so randomly, you can SEE it in blender that it is reaching out, and of course it creates problems -__- Sorry for my tone here but I believed you would know this by now as it was already mentioned to you in previous threads. Please try to understand your mistakes not to repeat them every time. This will only benefit you.
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Post by SZNS on Jan 30, 2018 12:22:30 GMT -5
I don't know if you noticed but I have also stated in those exact threads that my problem WAS NOT fixed and/or had to do the whole project over again. There is no need to be rude. I thought this site was for helping people.
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Post by annabluu on Jan 30, 2018 12:37:21 GMT -5
SZNS , Zelrish was not being rude. he is the person posting and trying to help solve your problem. and he is absolutely right. the problem was solved in your previous thread and the solution is the same. as for the problem, i believe i did say you needed to change the shader from simskin to simglass. and if the texture is clashing with accessories, the uv is in the wrong spot. please refer to this UV template.
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Post by SZNS on Jan 30, 2018 16:46:19 GMT -5
I changed the shader to SimGlass, Now the hairs look worse than before and have transparency issues.
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Post by annabluu on Jan 30, 2018 17:03:54 GMT -5
can you please share the package and blend files? also a picture of the problem?
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Post by SZNS on Jan 30, 2018 17:58:38 GMT -5
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Post by annabluu on Jan 30, 2018 18:18:43 GMT -5
this could be because you imported quad meshes that need to be triangles. and their faces aren't done correctly. please see this thread where i tried to explain how to correct that.
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Post by SZNS on Jan 30, 2018 18:53:23 GMT -5
From my understanding: I have to take the entire mesh apart? I don't think I could do that,Haha. The original "creator" converted this hair from Imvu
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Post by annabluu on Jan 30, 2018 19:29:13 GMT -5
lol yes you do. the back and front faces weren't put together correctly. the only way to fix that is to redo that.
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Post by SZNS on Jan 30, 2018 19:43:56 GMT -5
lol yes you do. the back and front faces weren't put together correctly. the only way to fix that is to redo that. Yeesh... Do you think it would change anything if I scrapped this version completely and just redo the whole thing?
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Post by annabluu on Jan 30, 2018 19:50:44 GMT -5
probably not. but you can try
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Post by SZNS on Jan 30, 2018 21:18:09 GMT -5
Just incase that doesn't work, How would I take the mesh apart exactly?
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Post by annabluu on Jan 30, 2018 21:20:34 GMT -5
i believe you may be able to do it in blender. all you need to do is select the backfaces by pressing ctrl + L and then delete them. you'll have to remake the backfaces. then look at step 9 on this tutorial.
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